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konyo

Black thick smoke from memory point?

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Hi all. Im currently working with Project 82 : Falklands MOD and im designing a few wreck models.

Just a quick question though.. Yes another one, Sorry :D But how can i add smoke coming out from a memory point?

Such for example, when you put this in a units init box:

BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";   burnit =[this, 7, 1, false, true] spawn BIS_Effects_Burn;

Id gathered i would need to use a eventhandler?

class eventhandlers {
		init = "";
	};

But what would i put in the init line?

Regards,

konyo

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