konyo 14 Posted June 18, 2012 Hi all. Im currently working with Project 82 : Falklands MOD and im designing a few wreck models. Just a quick question though.. Yes another one, Sorry :D But how can i add smoke coming out from a memory point? Such for example, when you put this in a units init box: BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; burnit =[this, 7, 1, false, true] spawn BIS_Effects_Burn; Id gathered i would need to use a eventhandler? class eventhandlers { init = ""; }; But what would i put in the init line? Regards, konyo Share this post Link to post Share on other sites