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Vilman

Pracs Migs

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Hi there !

I want to use the ArmA1 addons Pracs Mig-21 and Mig-23 in A2 CO with Caa1 mod.

But it does not working because there is something with its configs. Well i am not a good config scripter so i have to please you guys to help me about that. I hope that is not forbidden here. :o

Armaholic dl link : http://www.armaholic.com/page.php?id=4553

The trouble starts here : when launching A2 CO i get an error message saying : "Some input at end of file"

I started to edit the addons configs but i did not reached any effort about that. So i do not really know what to do now ?

The original Mig-21 config is here :

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define TEast 1

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define VSoft 0

#define VArmor 1

#define VAir 2

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

class CfgPatches

{

class PRACS_MiG21

{

units[] = {PRACS_MiG21};

requiredVersion = 1.0;

};

};

#include <cfgmagazine.h>

#include <cfgWeapons.h>

#include <cfgAmmo.h>

class CfgRadio {

class PRACS_MiG21_miswarn {

sound[] = {"\PRACS_MiG21\sounds\REDmissilewarn.ogg", db30, 1};

name = "";

title = "";

};

};

class CfgSounds {

class PRACS_MiG21_flarelaunch {

sound[] = {"\PRACS_MiG21\sounds\flare_drop.wav", db10, 1};

name = "PRACS_MiG21_flarelaunch";

titles[] = {};

};

};

class CfgVehicles

{

class All {};

class AllVehicles : All {};

class Air : AllVehicles {};

class Plane : Air {};

class PRACS_MiG21 : Plane

{

memoryPointsGetInDriver = "pos driver";

memoryPointsGetInDriverDir = "pos driver dir";

memoryPointsGetInCargo = "pos driver";

memoryPointsGetInCargoDir = "pos driver dir";

scope = public;

model = "\PRACS_MiG21\PRACS_MiG21.p3d";

displayName = "MiG-21M Fishbed (CAP)";

side = "TEast";

vehcileClass = "Air";

transportSoldier = 0;

crew = "SoldierEPilot";

driverAction = "AV8B_Pilot";

cargoAction[] = {""};

Icon = "\PRACS_MiG21\tex\icon.paa";

picture = "\PRACS_MiG21\tex\picture.paa";

accuracy = .3; // accuracy needed to recognize type of this target

gearUpTime = 2;

gearDownTime = 2;

gearRetracting = true;

nameSound = "plane";

soundEngine[] = {"\PRACS_MiG21\Sounds\engine.ogg",1.2,.7};

soundServo[] = {"Vehicles\gun_elevate", db0, 0.4};

// maneuvrability = 90.0; ----------------Only used on weapons has no effect on aircraft

maxSpeed = 600; // max speed on level road, km/h

armor=50;

damageResistance = 0.01246;

ejectSpeed[] = {0, 0, 0};

cost = 20000;

type = "Air";

class EventHandlers {

init = "[(_this select 0)] exec ""\PRACS_MiG21\scripts\common_init.sqs""";

IncomingMissile = "if ((_this select 0)==(_this select 0)) then {[_this] exec ""\PRACS_MiG21\scripts\CMSe.sqs""}";

};

class AnimationSources

{ class ABSwitch // Should be the same as your selection name.

{ source = "user"; //The controller is defined as a user animation.

animPeriod = 1; //The animation period used for this controller.

initPhase=0; //Initial phase when object is created. 0 = CLOSED

};

};

class UserActions

{

class Afterburner

{

displayName ="Afterburner On";

position = "pilotcontrol";

radius =15;

condition = "speed this >10 and this animationPhase ""ABSwitch"" <= 0.1";

statement = "this execvm ""\PRACS_MiG21\scripts\afterburner.sqf""; ";

onlyforplayer = False;

};

class Afterburner_1

{

displayName ="Afterburner Off";

position = "pilotcontrol";

radius =15;

condition = "this animationPhase ""ABSwitch"" >= 0.9";

statement = "this animate [""ABSwitch"",0]";

onlyforplayer = False;

};

};

dammageHalf[]=

{

\Ca\air\data\ah1z_monitor_glass_ca.paa, \Ca\air\data\ah1z_monitor_glass_destr_co.paa

};

dammageFull[]=

{

\Ca\air\data\ah1z_monitor_glass_ca.paa, \Ca\air\data\ah1z_monitor_glass_destr_co.paa

};

class Damage

{

tex[]={};

mat[]={

"PRACS_Mig21\tex\hull_east.rvmat",

"PRACS_Mig21\tex\hull_east.rvmat",

"ca\tracked\data\walls_destruct.rvmat",

"PRACS_Mig21\tex\misc.rvmat",

"PRACS_Mig21\tex\misc.rvmat",

"ca\tracked\data\walls_destruct.rvmat",

"PRACS_Mig21\tex\mig_krd.rvmat",

"PRACS_Mig21\tex\mig_krd.rvmat",

"ca\tracked\data\walls_destruct.rvmat",

"PRACS_Mig21\tex\mig_trp_1.rvmat",

"PRACS_Mig21\tex\mig_trp_1.rvmat",

"ca\tracked\data\walls_destruct.rvmat",

"PRACS_Mig21\tex\mig_trp_2.rvmat",

"PRACS_Mig21\tex\mig_trp_2.rvmat",

"ca\tracked\data\walls_destruct.rvmat"

};

};

// threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types

threat[] = {0.1, 1, 0.7};

aileronSensitivity = .7; // relative aileron sensitivity

elevatorSensitivity = .8; // relative elevator sensitivity

flapsFrictionCoef = 0.1;

noseDownCoef = 0.9; // how much goes nose down during turns

landingAoa = "rad 10";

brakeDistance = 300; // vehicle movement precision

steerAheadSimul = 1.0;

steerAheadPlan = 2.0;

hiddenSelections[] = {"light", "daylight", "polyons", "vrtule blur", "vrtule"};

extCameraPosition[] = {0, 3, -20};

irTarget = true;

irScanRange = 6500;

irScanGround = true;

crewVulnerable = true;

weapons[] = {PRACS_M21_GSH23L_Cannon,PRACS_AA8_Launcher};

magazines[] = {PRACS_200rd_M21_GSH23L,PRACS_AA8x6};

envelope[]=

{

// speed relative to max. speed -> lift

// 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 // Percentage of rel. speed

//0.0,0.5,2.0,4.0,4.4,5.9,6.0,6.2,6.3,6.5,6.6,6.8,7.0,4.0,2.0 // old lift values

0.0, 0.2, 0.9, 2.1, 3.5, 4.3, 5.5, 6.2, 7.5, 5.0, 3.5, 2.0, 1.5, 0.7, 0.5 // lift

};

class MFD

{

borderLeft = 0.020000;

borderRight = 0.020000;

borderTop = 0.020000;

borderBottom = 0.020000;

class AirplaneHUD

{

topLeft = "HUD LH";

topRight = "HUD PH";

bottomLeft = "HUD LD";

borderLeft = 0;

borderRight = 0;

borderTop = 0;

borderBottom = 0;

color[] = {0.900000, 0, 0, 0.900000};

class Pos10

{

pos0[] = {0.500000, 0.500000};

pos10[] = { 1.400000, 1.400000};

type = "vector";

};

class Bones

{

class SpdTextPos

{

type = "fixed";

Pos[] = {0.150000, 0.200000};

};

class FuelTextPos

{

type = "fixed";

Pos[] = {0.975000, 0.760000};

};

class EngTextPos

{

type = "fixed";

Pos[] = {0.965000, 0.805000};

};

class DisTextPos

{

type = "fixed";

Pos[] = {0.240000, 0.810000};

};

class AltTextPos

{

type = "fixed";

Pos[] = {0.900000, 0.200000};

};

class ASLFix

{

type = "fixed";

pos[] = {0.850000, 0.620000};

};

class ASLMove

{

type = "linear";

source = "altitudeASL";

min = 0;

max = 400;

minPos[] = {0.850000, 0.300000};

maxPos[] = {0.850000, 0.620000};

};

class AGLMove

{

type = "linear";

source = "altitudeAGL";

min = 0;

max = 150;

minPos[] = {

0.500000, 1.100000

};

maxPos[] = {

0.500000, 0.500000

};

};

class VertSpeedMove

{

type = "linear";

source = "vSpeed";

min = -50;

max = 50;

minPos[] = {

0.200000, 0.350000

};

maxPos[] = {

0.200000, 0.650000

};

};

class VertSpeedFix

{

type = "fixed";

Pos[] = {

0.200000, 0.500000

};

};

class ILS

{

type = "ils";

pos0[] = {

0.500000, 0.400000

};

pos3[] = {

0.700000, 0.600000

};

};

class WeaponAim : Pos10

{

source = "weapon";

};

class Target

{

source = "target";

pos0[] = {

0.420000, 0.650000

};

pos10[] = {

0.970000, 1.250000

};

type = "vector";

};

class Level0

{

pos0[] = {

0.500000, 0.500000

};

pos10[] = {

1.200000, 1.500000

};

type = "horizon";

angle = 0;

};

class LevelP5 : Level0

{

angle = 5;

};

class LevelM5 : Level0

{

angle = -5;

};

class LevelP10 : Level0

{

angle = 10;

};

class LevelM10 : Level0

{

angle = -10;

};

class LevelP15 : Level0

{

angle = 15;

};

class LevelM15 : Level0

{

angle = -15;

};

class Velocity

{

pos0[] = {

0.500000, 0.500000

};

pos10[] = {

1.200000, 1.200000

};

type = "vector";

source = "velocity";

};

};

class Draw

{

alpha = 1.0;

color[] = {

0, 1.0, 0

};

clipTL[] = {

0, 0

};

clipBR[] = {

1, 1

};

condition = "on";

class Altitude

{

type = "text";

align = "right";

scale = 1;

source = "altitudeAGL";

sourceScale = 1;

pos[] = {

"AltTextPos", {-0.050000, -0.030000}, 1

};

right[] = {

"AltTextPos", {0.010000, -0.030000}, 1

};

down[] = {

"AltTextPos", {-0.050000, 0.040000}, 1

};

};

class SpeedNumber

{

type = "text";

align = "left";

scale = 1;

source = "speed";

sourceScale = 3.600000;

pos[] = {

"SpdTextPos", {-0.050000, -0.030000}, 1

};

right[] = {

"SpdTextPos", {0.010000, -0.030000}, 1

};

down[] = {

"SpdTextPos", {-0.050000, 0.040000}, 1

};

};

class EngNumber

{

type = "text";

align = "left";

scale = 1;

source = "rpm";

sourceScale = 100;

pos[] = {

"EngTextPos", {-0.050000, -0.030000}, 1

};

right[] = {

"EngTextPos", {-0.010000, -0.030000}, 1

};

down[] = {

"EngTextPos", {-0.050000, 0.020000}, 1

};

};

class FuelNumber

{

type = "text";

align = "left";

scale = 1;

source = "fuel";

sourceScale = 100;

pos[] = {

"FuelTextPos", {-0.050000, -0.030000}, 1

};

right[] = {

"FuelTextPos", {-0.010000, -0.030000}, 1

};

down[] = {

"FuelTextPos", {-0.050000, 0.020000}, 1

};

};

class DisNumber

{

type = "text";

align = "left";

scale = 1;

source = "targetDist";

sourceScale = 1;

pos[] = {

"DisTextPos", {-0.050000, -0.030000}, 1

};

right[] = {

"DisTextPos", {-0.010000, -0.030000}, 1

};

down[] = {

"DisTextPos", {-0.050000, 0.020000}, 1

};

};

class AGLBox

{

type = "line";

points[] = {

{"AGLMove", {-0.050000, -0.025000}, 1}, {"AGLMove", {-0.050000, 0.025000}, 1}, {"AGLMove", {0.050000, 0.025000}, 1}, {"AGLMove", {0.050000, -0.025000}, 1}, {"AGLMove", {-0.050000, -0.025000}, 1}

};

};

class ASLLine

{

type = "line";

points[] = {

{"ASLFix", {0.020000, 0}, 1}, {"ASLFix", {0, 0}, 1}, {"ASLMove", {0, 0}, 1}, {"ASLMove", {0.020000, 0}, 1}

};

};

class VertSpeed

{

type = "line";

points[] = {

{"VertSpeedFix", {0.020000, 0}, 1}, {"VertSpeedFix", {0, 0}, 1}, {"VertSpeedMove", {0, 0}, 1}, {"VertSpeedMove", {-0.030000, -0.015000}, 1}, {"VertSpeedMove", {-0.030000, 0.015000}, 1}, {"VertSpeedMove", {0, 0}, 1}

};

};

class Speed

{

};

class PlaneW

{

clipTL[] = {

0.000000, 0.100000

};

clipBR[] = {

1.000000, 0.900000

};

class Velocity

{

type = "line";

points[] = {

{"Velocity", {0, -0.020000}, 1}, {"Velocity", {0.020000, 0}, 1}, {"Velocity", {0, 0.020000}, 1}, {"Velocity", {-0.020000, 0}, 1}, {"Velocity", {0, -0.020000}, 1}

};

};

class Cross

{

type = "line";

points[] = {

{"Velocity", {-0.040000, 0}, 1}, {"Velocity", {0.040000, 0}, 1}, {}, {"Velocity", {0, 0}, 1}, {"Velocity", {0, -0.040000}, 1}

};

};

};

class MGun

{

condition = "mgun";

};

class Missile

{

condition = "missile";

class Target

{

type = "line";

points[] = {

{"Target", {-0.030000, -0.030000}, 1}, {"Target", {0.030000, -0.030000}, 1}, {"Target", {0.030000, 0.030000}, 1}, {"Target", {-0.030000, 0.030000}, 1}, {"Target", {-0.030000, -0.030000}, 1}

};

};

};

class Horizont

{

class Center

{

type = "line";

points[] = {

{"Level0", {-0.250000, 0}, 1}, {"Level0", {-0.070000, 0}, 1}, {"Level0", {-0.070000, 0.040000}, 1}, {}, {"Level0", {0.070000, 0.040000}, 1}, {"Level0", {0.070000, 0}, 1}, {"Level0", {0.250000, 0}, 1}

};

};

class P5

{

type = "line";

points[] = {

{"LevelP5", {-0.400000, 0}, 1}, {"LevelP5", {-0.150000, 0}, 1}, {}, {"LevelP5", {0.400000, 0}, 1}, {"LevelP5", {0.150000, 0}, 1}

};

};

class M5

{

type = "line";

points[] = {

{"LevelM5", {-0.400000, 0}, 1}, {"LevelM5", {-0.150000, 0}, 1}, {}, {"LevelM5", {0.400000, 0}, 1}, {"LevelM5", {0.150000, 0}, 1}

};

};

class P10

{

type = "line";

points[] = {

{"LevelP10", {-0.400000, 0}, 1}, {"LevelP10", {-0.150000, 0}, 1}, {}, {"LevelP10", {0.400000, 0}, 1}, {"LevelP10", {0.150000, 0}, 1}

};

};

class M10

{

type = "line";

points[] = {

{"LevelM10", {-0.400000, 0}, 1}, {"LevelM10", {-0.150000, 0}, 1}, {}, {"LevelM10", {0.400000, 0}, 1}, {"LevelM10", {0.150000, 0}, 1}

};

};

class P15

{

type = "line";

points[] = {

{"LevelP15", {-0.400000, 0}, 1}, {"LevelP15", {-0.150000, 0}, 1}, {}, {"LevelP15", {0.400000, 0}, 1}, {"LevelP15", {0.150000, 0}, 1}

};

};

class M15

{

type = "line";

points[] = {

{"LevelM15", {-0.400000, 0}, 1}, {"LevelM15", {-0.150000, 0}, 1}, {}, {"LevelM15", {0.400000, 0}, 1}, {"LevelM15", {0.150000, 0}, 1}

};

};

};

class ILS

{

condition = "ils";

class Glideslope

{

clipTL[] = {

0.290000, 0.290000

};

clipBR[] = {

0.710000, 0.710000

};

class ILS

{

type = "line";

points[] = {

{"ILS", {-10, 0}, 1}, {"ILS", {10, 0}, 1}, {}, {"ILS", {0, -10}, 1}, {"ILS", {0, 10}, 1}

};

};

};

class AOABracket

{

type = "line";

points[] = {

{{0.420000, 0.780000}, 1}, {{0.400000, 0.780000}, 1}, {{0.400000, 0.880000}, 1}, {{0.420000, 0.880000}, 1}

};

};

class Library

{

libTextDesc = "Developed by the Soviet Union in the 1950s.";

};

};

class PRACS_MiG21_BMB : PRACS_MiG21

{

model = "\PRACS_MiG21\PRACS_MiG21_BMB.p3d";

displayName = "MiG-21 MF Fishbed (BMB)";

weapons[] = {GSh301,PRACS_FAB100_Launcher,FFARLauncher};

magazines[] = {180Rnd_30mm_GSh301,180Rnd_30mm_GSh301,PRACS_FAB100X8,38Rnd_FFAR};

};

class PRACS_MiG21_ATK : PRACS_MiG21

{

model = "\PRACS_MiG21\PRACS_MiG21_ATK.p3d";

displayName = "MiG-21 SMT Fishbed (ATK)";

weapons[] = {GSh301,PRACS_KH25_Launcher};

magazines[] = {180Rnd_30mm_GSh301,180Rnd_30mm_GSh301,PRACS_KH25x4};

};

class PRACS_MiG21_RATK : PRACS_MiG21

{

model = "\PRACS_MiG21\PRACS_MiG21_RATK.p3d";

displayName = "MiG-21 MF Fishbed (RKT)";

weapons[] = {GSh301,57mmLauncher,PRACS_RBK500_Launcher};

magazines[] = {180Rnd_30mm_GSh301,180Rnd_30mm_GSh301,96Rnd_57mm,PRACS_RBK500x2};

class EventHandlers {

init = "[(_this select 0)] exec ""\PRACS_MiG21\scripts\common_init.sqs""";

Fired = "_this execVM ""\PRACS_MiG21\scripts\fall.sqf""";

IncomingMissile = "if ((_this select 0)==(_this select 0)) then {[_this] exec ""\PRACS_MiG21\scripts\CMSe.sqs""}";

};

};

};

class CfgNonAIVehicles

{

class ProxyDriver;

class ProxyWeapon;

class ProxyPRACS_FAB100: ProxyWeapon {model = \PRACS_MiG21\weapons\PRACS_FAB100.p3d; simulation = "maverickweapon";};

class ProxyPRACS_AA8: ProxyWeapon {model = \PRACS_MiG21\weapons\PRACS_AA8.p3d; simulation = "maverickweapon";};

class ProxyPRACS_KH25: ProxyWeapon {model = \PRACS_MiG21\weapons\PRACS_KH25.p3d; simulation = "maverickweapon";};

class ProxyPRACS_RBK500: ProxyWeapon {model = \PRACS_MiG21\weapons\PRACS_RBK500.p3d; simulation = "maverickweapon";};

};

Edited by Vilman

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A few things, Vilman.

This forum is for asking questions about how to use the default game.

You'll need to search before posting. There is an entire forum full of configs and scripting information.

You'll need to talk to wld427 regarding his agreement with the original authors and permission to alter his addon.

Closing.

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