matteo1944 10 Posted June 14, 2012 (edited) I know this has stg to do with .cfg but i simply don't have enough experience in this part of creating static objects... So lets say I have this barbedwire,and i want it to be destroyed with satchel,and when satchel destroy every single thing in 20 meters, only my barbedwire is still there...And yes I have changed in config armor to 200,more or less it does not want to dissappear....maybe example config? Edited June 14, 2012 by Matteo1944 Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 14, 2012 Post your config here pls Share this post Link to post Share on other sites
matteo1944 10 Posted June 14, 2012 // Objects by Matteo1944 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class WW2 { units[] = { bbw, }; weapons[] = {}; requiredVersion = 1.01; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class Strategic: Building{}; class bbwire: Strategic { model="\d-dayobj\bbw"; armor=200; scope=2; vehicleClass="Matteo1944- D-day Objects"; displayName="Barbedwire"; }; }; Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 15, 2012 Ok, so, you should add a destruction type in the config, such as destrType = "DestructBuilding"; All destruction types are here. If it doesn't work : (1) are there some named propreties in the geometry lod of the object (in oxygen, menu => "window" =>"Named Properties") ? If yes, which one ? (2) Lower the armor value. Share this post Link to post Share on other sites
matteo1944 10 Posted June 17, 2012 Thanks I will try out all the possibilities! Share this post Link to post Share on other sites