iOGC_Aenigma 1 Posted June 7, 2012 I am trying to get my server to run with a custom difficulty setting. I am taking for granted I have to do this using a profile. I have created a folder in my Arma2OA directory called Server. In this folder I have a file named "server.Arma2OAProfile" This file contains the following: /* iOGC Server Profile */ class Difficulties { class Recruit { class Flags { Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables super AI, hear and see more and increased tactics. This is for both friendly and enemy sides. DeathMessages=1; // Displays death messages i.e. playerA kill playerB NetStats=1; // Displays score board VonID=1; // Displays VON player name in window }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.20; precisionEnemy=0.20; }; class Regular { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; HUD=0; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.35; precisionEnemy=0.35; }; class Veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=1; }; skillFriendly=0.74999999; skillEnemy=0.74999999; precisionFriendly=0.75; precisionEnemy=0.75; }; class Expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=0.94999999; skillEnemy=0.94999999; precisionFriendly=0.95; precisionEnemy=0.95; }; }; // Sets the server default view distance. // Render distance is 3/4 of view distance - for 2000 metres, objects will be render up to 1500 metres // This maybe overidden by the mission viewDistance=2000; // Sets the server default terrain quality. Very High:10, Low:50 // This maybe overidden by the mission terrainGrid=15; // EOF My server shortcut target line looks like this: "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe" -config=server2.cfg -maxmem=2047 -profiles=Server -name=server -mod=@CBA;@CBA_A2;@CBA_OA;@zeu_AI;@lingor;@lingor_units For some reason the changes I have made to the profile do not take affect in game. What is it I have done wrong? Share this post Link to post Share on other sites
Overlord 0 Posted June 7, 2012 Stupid question but: did you change diff. mode (veteran or regular)? But as default server will check for that file in a folder called player, at least it's how it's done on Nix. Remember, whenever you decide to change default folder structure, you'll need to update/correct this in all your config files to reflect it. Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted June 9, 2012 Yeah I have changed the mode. I managed to get it to disable the crosshairs now but cant stop the auto spot feature. I am using my modified Regular difficulty setting. Share this post Link to post Share on other sites
Overlord 0 Posted June 10, 2012 (edited) Well, try veteran, autospot is disabled by default if I remember correctly. The best way to learn modifying this stuff is: 1 Play all modes to be sure what's available and what's not. Both by default and editable. 2 Find the mode that suits you best, will probably require only minor (or at least less) changes to that mode. 3 Change ONLY ONE value each time, play, test and see if it give desired results. If not, set it back and try another one likewise. I know it's boring, but that's what required if you ain't 101% sure about what you're doing or what you want. Edited June 10, 2012 by Overlord Share this post Link to post Share on other sites