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Door a jar

New \'special\' feature

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In not that computer savy, but maybe someone out there can help me out. Is there anyway in an official or unnoficial add-on to include in the special feature in the advanced editor, Partial Cover, and Complete Cover. What this would do is tell the AI that there is no need to drop to the prone position when a threat is sighted. They will engage from the off-hand position when set to Total cover, allowing snipers placed on the third deck of buildings to engage from the window without falling out the wall and down three stories trying to get to the prone first. Also it will allow the AI to take full advantage of sandbag emplacements made with the editor, as Partial cover will tell the AI to continue to engage in the kneeling, no longer will soldiers clip through a perfectly good peice of cover and get shot anyway because he is lying through the sandbag. I just thought these might make for two good tweaks for the game enabling mission makers to add more depth to a defensive position, and would help the modding comunity out greatly (That WWI mod is going to be a nightmare right now trying to keep everyone in the trenches without breaking their necks trying to go prone) BIS has done an outstanding job and I am a huge fan of the game, but I would hate to see them run out of steam and have someone else pick up the ball late in the game and cash in on their hard work and novel idea.

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DOWN: aP SETUNITPOS "DOWN"

STAND UP: aP SETUNITPOS "Up"

Hope I helped you!

Jay6785

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Hey thanks a lot Jay. I'll give it a try in the editor. Will they stay in that position no matter what? Also does the down position kneeling, or prone. I guess I'll find out. Thanks a lot for the help.

-Door_a_jar

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Thanks again Jay, the buildings snipers work great, but the this setunitpos"down" command places them in the prone, is there another one I can use to make them stay in the kneeling? Also how can I use the initalization field to choose which building floor they will be on, as by default they always start on the highest floor. I tried to look it up in the editing commands on thsi sight before I wasted anyone's time, but I can't seem to get it downloaded. Thanks again for the past help Jay, hopefully you can come through again. If you could keep it in just the initialization field that would be great. With my current job I don't have the time to try to figure out the scripting portions.

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Well, thanks a lot for your help anyway Jay, I really appreciate it. At least now I can keep my snipers in the attic window, and put soldiers in the second story rooms. Thanks again fella.

Door_a_jar

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