Snake Plissken 0 Posted June 18, 2002 At one point OFP was free of hard freezes on my comp. Then after a while that changed. So I eventually completely reformatted my HD and reinstalled Win98SE. Got the 'latest' drivers for my Voodoo3 and SBLive! Value cards and installed OFP. Patched to 1.46. Got DirectX 8.1. The freezes are still there. Originally, Directx 8.1 stopped my sound freezes cold, and I could play OFP for days if I felt like it (not that I did, of course). Now It freezes at apparently random intervals and I have to reboot. Don't have a VIA. Processor is an Intel PIII 600 mhz with 128 mb RAM. This is killing me, I want to play OFP again damnit. Share this post Link to post Share on other sites
Mister Frag 0 Posted June 18, 2002 Does the game continue to run but the sound either stops completely/repeats over and over, or does OFP freeze as well? Share this post Link to post Share on other sites
Snake Plissken 0 Posted June 18, 2002 The sound does the broken record bit and OFP stops functioning entirely. It almost seems to happen after a certain period of time, since it could happen anywhere from a cutscene to the instant I start a mission. I do, of course, have everything endtasked. Share this post Link to post Share on other sites
Mister Frag 0 Posted June 19, 2002 It could be a lack of memory, I would recommend a minimum of 256MB of RAM for OFP. What is the size of your swap file? Do you have anything non-standard in your Addons folder? Does the hang occur only in MP missions, or SP as well? Share this post Link to post Share on other sites
Snake Plissken 0 Posted June 19, 2002 Gah, I don't play OFP multiplayer. I have little faith in the netcode. I haven't done anything to the swap file since reinstalling win98, but I have 18 gigs free space. Oh crap, what IS the swap file exactly? I went to alter what I thought it was and it actually turned out to be the virtual memory setting. No addons either. Share this post Link to post Share on other sites
theavonlady 2 Posted June 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Snake Plissken @ June 19 2002,07:10)</td></tr><tr><td id="QUOTE">I went to alter what I thought it was and it actually turned out to be the virtual memory setting.<span id='postcolor'> Yep. That's the "swap file". 256MB RAM is a good idea. Share this post Link to post Share on other sites
Snake Plissken 0 Posted June 19, 2002 I *do* have extra RAM laying around. Regrettably, I'm pretty sure it isn't the kind I have in currently, and it's also kinda . . . . slow. Share this post Link to post Share on other sites
TaskMaster 0 Posted June 20, 2002 Try disabling your sound card and then play OFP and see if it crashes. You can disable the card by opening Sytem Properties then the Device Manger Tab, then open "Sound Video and game controllers". Now select your sound card and press the "Properties" button. Then check "Disable in this hardware profile" and the hit the "OK" button. Your sound card icon should now have a little red X through it. If the Game is now OK you know the sound card/driver/directX is most likely the problem. Playing OFP without sound is almost impossible but at least it might help solve the problem. A lot of people appear to be having sound problems recently and not just with OFP. I have tried Avon's solutions but they have not helped. New System: MB: A7V266-E BIOS: 1004B CPU: Athlon 1900+ HDD: 40GB (35GB Free) RAM: 512 MB DDR2100 Video Card: Hercules Geforce3 Ti200 MS Windows: Win98SE MS Explorer: 6 MS DirectX: 8.1 Share this post Link to post Share on other sites
Snake Plissken 0 Posted June 20, 2002 The SBLive! Â cards are famous for causing those problems. Â It's interesting though. Â After pushing random buttons for a while earlier today I was able to play through 6 or so campaign missions without a freeze, and then (gasp) actually quit OFP for the first time in ages. I'll consider trying the sound thing, if my problem isn't solved already (wishful thinking is nice sometimes). Edit: Of course, chances are it has *something* to do with directx, since it hasn't been the same (read: vaguely stable) since version 7.0. It could be that directx doesn't like glide, since I seem to get fewer crashes when using d3d (egh). Share this post Link to post Share on other sites
TaskMaster 0 Posted June 20, 2002 Oops...Forgot to add my sound card. New System: MB: A7V266-E BIOS: 1004B CPU: Athlon 1900+ HDD: 40GB (35GB Free) RAM: 512 MB DDR2100 Video Card: AGP Hercules Geforce3 Ti200 Sound Card: PCI CMI8738/C3DX MS Windows: Win98SE MS Explorer: 6 MS DirectX: 8.1 Share this post Link to post Share on other sites
Snake Plissken 0 Posted June 22, 2002 Well, I haven't had a crash in days, so I might be free of the problem. I did change my swap file from 2 to 5 gigs. I also turned on sound hardware acceleration, which was apparently deactivated before. I still don't know exactly what did the trick, since I was desparate and just changed all sorts of settings in a very un-scientific fashion, but it worked. Share this post Link to post Share on other sites
Mister Frag 0 Posted June 22, 2002 Increasing the maximum size of your swap file from 2GB to 5GB wouldn't have had an impact, there is no way that you will be using that much memory with non-server applications -- ever. Share this post Link to post Share on other sites
TaskMaster 0 Posted June 24, 2002 OFP was crashing all the time: either resetting my system; crashing to desktop; or freezing with and without sounds repeating. I upgraded all drivers etc to the latest and it didnt make any difference...OFP was still crashing at least once an hour and sometimes every 10 minutes. I then changed a BIOS setting "AGP Capability" from 4x to 2x (even though my MB and Graphics card can handle 4x) and OFP has been fine ever since. I have now played for a total of more than 10 hours without one problem. I read this fix somewhere on the web and it appears to have worked for me. Share this post Link to post Share on other sites