Locksley 10 Posted May 27, 2012 Hi everyone, I want to create a sound mod for Iron Front that has just been released and upon unpacking the pbo sound files I can see the developers have been rather untidy and left many hundreds of megabytes worth of sounds from Arma2 that are not actually being used by Iron Front. I also noticed the sounds are not organized in any proper sort of way so to avoid wasting my time editing sound files that are potentially not being used by Iron Front at all, I'd rather know if there is a config file I can look at to see exactly what weapon in the game uses what sound file and from there I can then determine exactly which sound files are being used by the game. Can anyone tell me if such a file exists and if so where would it be located? Share this post Link to post Share on other sites
Sealife 22 Posted May 27, 2012 start your game without the sound.pbo and then look in if44.rpt of course you will have to play the whole campaign and quite a few other missions SP mp etc to be sure you are going to get rid of all the unused sounds ;) why dont you just create a new soundmod from scratch would be much easier :) Share this post Link to post Share on other sites
Locksley 10 Posted May 27, 2012 Yeah I would like to make a soundpack from scratch but I'm not sure how to go about it becuase all the times I've made sound mods for Arm/Arma2 I have overwritten the default ones. The first thing I want to do with Iron Front is replace the terrible explosion/cannon sounds with some nice ones I've got, then move on to the small arms. Share this post Link to post Share on other sites
Sealife 22 Posted May 27, 2012 well you can wite a simple config to replace only the sounds you want , either wait for PvPscene to make all in one cpp for IF44 or unpack the config yourself and make simple overwrite config for that weapons you want to write over, of course complexity comes when you need to play on server where no addons of this nature allowed. for single player its always easy for MP ,you need to make clear explanation and propper files , Long journey but great reward :) , take 1 month to learn how and 6- _x years to make perfect ;) Thing about this game , you must have a lor of free time and Read a lot how too and its always doable ;). Share this post Link to post Share on other sites
DementedFool117 10 Posted June 4, 2012 Yeah, all you actually need is the classnames, the "begin1" and other "begins", for ammo the "hitX" definitions, and (if you want) the "reloadmagazinesound" and "reloadsound" and others, for vehicles it's a bunch more, so as the guys said, take a look at the unpacked and un-bined pbo's and configs, and then make your own config.cpp, start putting in the "external references" (so you don't define NEW things, but just "override" already existing things), and then define what to change to whatever you want; just be careful with the dependencies, if done wrong, you replace things you don't want to, or may even "undefine" a thing, meaning like the game doesn't know what that changed object is anymore, because the dependencies/governing classes are wrong or undefined. It takes a couple hours to do, if you know where to look and know what you are doing. If you don't know what you are doing, you will get errors over errors, and you 'd have to skip and correct each error one by one, which can take many hours. Share this post Link to post Share on other sites