cfsfirefighter 1 Posted May 22, 2012 Hey guys i have a question about using proxys i have a model that has 60k faces or something like that so as we know buldozer or the game wont run that ok so my model is a motorbike and i have cut the main model down so each wheel is its own proxy same with some of the body. my main model is now 14k face and runs in buldozer and in game now this is where my question is i need the wheels and handle bars to do there part i have named them all volant etc and made the model.cfg listed everything but they still wont animate and i believe this is because they are in another proxy p3d and they still have all there named sections etc so do i have to put something in the model.cfg to point it to the proxy or does it have have to be placed somewhere?? I hope that is understandable :-) so i have Main Model - Broken Down High poly to proxy - Looks fine in buldozer but wont animate - Rage Quit :-) Cheers Share this post Link to post Share on other sites
Sealife 22 Posted May 22, 2012 it seems like you have done this but just to be sure have you done this ? make sure once you have sent model to proxy ,you then in main model select that proxy and create new section and name wheel_01 or pravy predni , whatever name your using in your model .cfg , dont rename the proxy tho :) just create a new selection name in addition . you can animate whole parts like that but you cannot however have another animation in the proxy model p3d if that makes sense . P>S make sure they are highlighting that proxy when you click on them ,you may have to redefine to be sure. i know this works from pas because damage wheel will spin and its a proxy just the same. Share this post Link to post Share on other sites
cfsfirefighter 1 Posted May 22, 2012 it seems like you have done this but just to be sure have you done this ? make sure once you have sent model to proxy ,you then in main model select that proxy and create new section and name wheel_01 or pravy predni , whatever name your using in your model .cfg , dont rename the proxy tho :) just create a new selection name in addition . you can animate whole parts like that but you cannot however have another animation in the proxy model p3d if that makes sense . P>S make sure they are highlighting that proxy when you click on them ,you may have to redefine to be sure. i know this works from pas because damage wheel will spin and its a proxy just the same. Big sloppy kiss for you :-) in a non homosexual way :j: that worked great i was wondering how to add the proxy to the model config didnt even think of creating a named section for the proxy :-) Share this post Link to post Share on other sites