Deuce82 10 Posted April 25, 2012 (edited) i'm sure this has been brought up previously. my goal is to have AI move into different positions of a building and not move from that location. currently i use the halt waypoint command. but when under contact, they move from their location. what can i input into the init line to make them not move at all? ASR AI is being used if that matters at all. Edited April 25, 2012 by Deuce82 typo Share this post Link to post Share on other sites
PELHAM 10 Posted April 25, 2012 (edited) doStop this; this setUnitPos "middle"; this setBehaviour "SAFE"; Second is cosmetic - makes them crouch which looks better. (Whats ASR AI?) Edited April 25, 2012 by PELHAM Share this post Link to post Share on other sites
Deuce82 10 Posted April 25, 2012 its an AI enhancement addon. i wasnt sure if that would override any commands ---------- Post added at 02:46 PM ---------- Previous post was at 02:38 PM ---------- will this command keep them from moving after being engaged? my goal is to have them occupy a house and stay at the assigned location despite being engaged. will the disableAI "MOVE" command work for this also? Share this post Link to post Share on other sites
PELHAM 10 Posted April 25, 2012 its an AI enhancement addon. i wasnt sure if that would override any commands---------- Post added at 02:46 PM ---------- Previous post was at 02:38 PM ---------- will this command keep them from moving after being engaged? my goal is to have them occupy a house and stay at the assigned location despite being engaged. will the disableAI "MOVE" command work for this also? Yes thats a good one too. If ASR uses FSM's try the disableAI "FSM" too. Share this post Link to post Share on other sites