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zodd

Fragmentation effects

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Gday all,

Does anyone know of any existing scripts to simulate decent frag?

I have found a few discussions about it but most are old and have petered off into nothing.

Specifically I was thinking for Artillery/Mortar and HEDP rounds airbusting (VERY effective frag weapon normally) against troops in the open...

Guessing there is no joy (as I havent been able to find it)

As an idea: (Noting that most of the death blows to frag effects are due to the high performance draing)

A script that detects anything within a certain range and fires a (eg. random between 1 and 10) at the position with a low accuracy?

Any scripting guru have thoughts?

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You could ask NouberNou to share the frag script he made for fun. There's videos on youtube.

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