Vepr 0 Posted June 15, 2002 Well, the first one is: Is it illegal? And the second: Is there a way to import maps so in Wrpedit keeps the mountains, when you use Wilbur it then imports only beaches and sea.. i.o.w. flat. But I wanna keep elovation Share this post Link to post Share on other sites
Stag 0 Posted June 15, 2002 If they considered it illegal, I think BIS would have commented by now. After all this is their forum. As for importing maps, you must be doing something wrong. I never had any problems. Mind you, I can't get the OFP engine to recognise them. Share this post Link to post Share on other sites
Hudson 0 Posted June 15, 2002 When saving to Lon\Lat .txt file in wilbur, change the Z value. This is the elevation of you Island.... Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 In the Z window I get this: -1e+020 but I don't know what it meens, what do I change in it? Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 aaah my bad that was Z clipping.. Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 naaah, when I adjust Z.. standard is 24 I think, I change it to 70 then the whole island is shifted up. not the mountains Share this post Link to post Share on other sites
KTottE 0 Posted June 15, 2002 Well, there are two things you can try to fix the mountain elevation, one is a thing you have to check inside WrpEdit. 1) When you have imported your data, select all cells using either ctrl-q or from the menu. Then under #landscape press "Default". Then you set the flags to default, and assign textures. Try this first 2) There is no "Default Z value". The Z value that is displayed in Wilbur is the maximum altitude of your terrain. I.E the highest peak. You should try painting larger mountains in Wilbur. They should be in the red/purple colour range to be real mountains. Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 Hold on, I think Im on something here.. well I tryed to make mountains, but only turns out when it is white in Wilbur. In other words, you have to press and hold untill its white, then hold even more and panint over and over and over again untill you get some hight results in Wrpedit... Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 well it works great, got new highes Z, 468, too much for ofp =) Gonna lower by 100.. Little tip, make sure your whole island is pink in Willbur, green is beaches. Mountains turn out perfecty.. smooth as babys behind. But it's not verry detaild on the rest Share this post Link to post Share on other sites
harrell 0 Posted June 15, 2002 you ccan save your map in Willbur as a .ter file and open it in terragen. in terragen there is button named "combine" with and pick addtion and prees modify terrain and that will rise the elevation alot if you do two to three times and get you around 500m mountains. then open the file in willbur and save as .txt and import it and you will have high mountains Share this post Link to post Share on other sites
harrell 0 Posted June 15, 2002 you can save your map in Willbur as a .ter file and open it in terragen. in terragen there is button named "combine" with and pick addtion and prees modify terrain and that will rise the elevation alot if you do two to three times and get you around 500m mountains. then open the file in willbur and save as .txt and import it in wrp edit and you will have high mountains Share this post Link to post Share on other sites