cychou 11 Posted March 5, 2012 (edited) I'm playing on a pvp server (freeserver.sytes.net port 2302) and I talked with the admin of a problem that appear when trying to Join his server via S.U. S.U detect some mods folders, how could it be removed from S.U detection ? to avoid error connection and game crash. Is there a specific files or folder to edit or to delete on the server host to stop these mods to be detected by S.U ? he already removed some mod folders from the S.U list, but several of them are still in the list. we would like to keep ACE folders only and remove other ones (asr_ai, clafghan, mb_objects, opx_objects) from the S.U list. Edited March 5, 2012 by cychou Share this post Link to post Share on other sites
sickboy 13 Posted March 5, 2012 Set the ServerMods checkbox up top at the Overrides Section to Disabled (Unchecked) state, you can also set it per Preset. ---------- Post added at 18:32 ---------- Previous post was at 18:31 ---------- Otherwise can have more fine grained control when using a CustomRepo: http://www.six-projects.net/Six_Updater+CustomRepos_Setup In any case, please find SU support options at: http://www.six-updater.net/p/support.html Share this post Link to post Share on other sites
cychou 11 Posted March 5, 2012 (edited) does this solution is server-sided ? the goal would be that S.U doesn't show anymore these mods whatever the client checkbox status. if S.U show these mods in the list once you selected the serv thats mean the server still send infos or settings about these mods. how to stop the server to send these infos to S.U ? Edited March 5, 2012 by cychou Share this post Link to post Share on other sites