Molfzor 1 Posted March 5, 2012 Hey guys ! After having downloaded the Invasion 44 2.6 mod, i am now in the middle of making a mission with a POW camp. I want to give the guys inside the POW camp a satchel charge to blow up the fence. How do i make the germans become alerted when they hear the explosion from the satchel charge ? Cheers Share this post Link to post Share on other sites
VonNexus 10 Posted March 5, 2012 One thing: are you using some kind of script so that the germans don't shoot the player or get allerted when they see him? Like the setCaptive command? Explain yourself a little bit better. Share this post Link to post Share on other sites
sxp2high 23 Posted March 5, 2012 http://forums.bistudio.com/showthread.php?107920-Satchel-activating-trigger Share this post Link to post Share on other sites
Molfzor 1 Posted March 7, 2012 Hey guys, thanks for the link mate. Just what i needed ! Btw i have another problem. I have made an area which should be the POW camp. In this i set condition: playername setcaptive true. On the edges of this trigger i made a trigger setting: playername setcaptive false . However no guards will shoot at me when i access the setcaptive false trigger. Do i need some kind of script or something ? Share this post Link to post Share on other sites