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borg117

Condtion Check for 'plant charge'

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Hi Guys,

I would like to know if anyone has any ideas about how to condition check the placing of a satchel charge by a player? Is there some command for detecting when a player activates the plant satchel command from his action menu, or if a charge exists in a certain place? the former is would be more useful to me but if there is something for the latter i am happy enough.

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What exactly are you trying to do? There's a bunch of different ways to do the different things you've talked about from checking for fired eventhandlers, to checking for satchel objects nearby, to checking player animation state to putting a wrapper around actions. If you could say what you're trying to do we could come up with the best solution.

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player addeventhandler ["fired",{
	_player = _this select 0;
	_ammo = _this select 4;

	if (_ammo == "PipeBomb") then { hint "Satchel charge placed!" };
}];

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Sorry about the lack of information, the event handler was part of what i was looking (thanks for that) for as i should be able to combine it with a trigger for a location check.

However i was needing information on how to check if there are stachel objects nearby as Kylania stated, as well as if there is anyway to 'check/verify' whether an action has been used. Any additional input would be great.

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player addeventhandler ["fired",{
	_player = _this select 0;
	_ammo = _this select 4;
	if (_ammo == "PipeBomb") then {
		_bomb = nearestobject [_player,"PipeBomb"];
		_bomb spawn {
			_bomb = _this;
                               if (_bomb distance something < 10) then {

                                            // do something
                               };
		};
	};
}];

Why does it matter if an action was used to place the satchel? Do you mean as opposed to cycling to the satchel in your gear and clicking the mouse?

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Thanks for that. Should be able to do alot more now.

I was a bit over the place with the whole action thing, I think I should maybe search first or post a new thread if necessary. It was in part related to the satchel charge because I wondered just as (assumedly) BI intergrate actions such as the 'plant satchel charge' whether they, as well as normal actions (), could be detected.

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