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d3lta

unexpected behavior: invisibility

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Hi masters,

I created a script to move the player after your death for a specific place (by markers ) in the map, but, after death, the player become invisible, no shooting more from IA. :j:

What's the problem of this script:

waitUntil {

waitUntil {
	! alive player 
};

waitUntil { 
	alive player 
};



_antdst=100000000;
_mksel="rpw1";
for "_x" from 1 to 10 do
{

	_posmk = format["rpw%1",_x];
	_dst =  getMarkerpos _posmk distance getpos player;

	if (_dst < _antdst ) then
	{
		localize format["MARK_DEF%1",_posmk];
		_antdst = _dst;
		_mksel  = _posmk;
	};

};

player setPos getMarkerPos _mksel;	
playSound "SinoRess";		

false
};

Is Setpos bugging? :confused:

Ps. I'm using ARMA2:OA , without Addons.

Best regards

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cant see anything off, most likely some other script is doing the issue, have you tried testing it in a clean mission?

only the script and a the enemy to check with.

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cant see anything off, most likely some other script is doing the issue, have you tried testing it in a clean mission?

only the script and a the enemy to check with.

Thanks Demonized,

My tests are:

FIXED Problem, shooting from AI it's OK.

init.sqf:
//[] execVM "respawnctrl.sqf";      

or

Problem Backs Again,not shooting from AI....

init.sqf:
[] execVM "respawnctrl.sqf";

I tested only the script in a clean mission and problem gone. I don't know about this strange behaviors in .sqf script language... frustrating =(

I will to use another method to respawn in my main mission. "Time is money".... :(

Best Regards

Edited by D3lta

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