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Restricting the allowed playable slots

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Hello I did a search but found no answers so ....

What i want to do is this :-

I have a mission with 12 playable slots

I have the 12 slots split into 2 groups of 6 classes

I would like to make the second group of 6 become available only when the first 6 is filled

my question being... is this possible and how ?

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No. You cannot have any scripting do anything to what you see on the assignment screen before a mission even started, since no scripts run.

What you can do is kill/kick/endmission anyone who picks a slot he's not supposed to be able to pick, or automatically merge the groups (using joinSilent) at mission start in less than X players are present.

setPlayable doesn't really work, it even says so on the wiki.

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