messiahua 0 Posted January 29, 2012 I need to execute some code in addon when player respawns in other unit inside group (if respawn = 4 in description.ext). I've tried using extended event handlers (cba xeh) and also script command add(MP)EventHandler (respawn/mprespawn), but it doesn't work (rpt only says "Group respawn processed locally"). The only script, that gets executed is onPlayerRespawnOtherUnit (http://community.bistudio.com/wiki/Event_Scripts), but I need to do this inside pbo, so that's a no go. I've searched all over the place + google, but found nothing. Is it possible to handle group respawn in addon somehow? Share this post Link to post Share on other sites
messiahua 0 Posted January 30, 2012 Implemented alternative solution: endless scripted loop which checks if player != player... Share this post Link to post Share on other sites
GregRUS 10 Posted January 30, 2012 Didnt understand what you are trying to do... But instead if your loop you can do this: waitUntil {!alive player}; Also you can add some small amount of sleep like: waitUntil {!alive player; sleep 0.1}; Dont forget to execute this command in another thread or your script after this command will be frozen until player is dead. To execute in another thread: [] spawn { waitUntil {!alive player; sleep 0.1} }; Share this post Link to post Share on other sites