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Thanatos-san

custom crew in a vehicle

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Hello, I want to ask, I am editing a tank helicopter, BIS orginal one and I want to add it into my faction and I want to change the original crew with my custom one, I know I have to change the name of the crew men in cpp but do I have to add anything that will show where the model is and the texture of it?

Edited by Norton

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You ask :

Hi, I am editing a tank and I want to make it to be in my faction

I asked you :

Please describe the Tank. Is it a Custom Tank, or is it an existing one which is already in Game?

No Answer.

Now you come up with this, in another Thread, which is totally unnecessary:

Hello, I want to ask, I am editing a tank, BIS orginal one and I want to add it into my faction and I want to change the original crew with my custom one

Dunno Mate, but i don´t get it what you want.

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add

crew = "MyCrewmanClassname";

to the config of the tank

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You ask :

I asked you :

No Answer.

Now you come up with this, in another Thread, which is totally unnecessary:

Dunno Mate, but i don´t get it what you want.

Ah sorry about that, I completely forgot about the other topic, basically I am editing a heli (the other tank was bugged made the game spazz, I apologize.

What I mean is that I got a heli, and a custom pilot, the config of heli does not have pilot or crew lines in, I know I have to add crew = mypilot but will it recognize the textures and where it is?

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do you have a separate pbo containing the pilot? if yes, when just add crew = "myPilot"; and there you go

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do you have a separate pbo containing the pilot? if yes, when just add crew = "myPilot"; and there you go

Well I have the pilot in separate pbo and not, so I can put him into the folder where the chopper is and then pack it together with the chopper?

EDIT: I get a error in editor when want to play as a pilot (spawn straight in the chopper) "Bad vehicle type acrpilot" acrpilot is the custom pilot.

Edited by Norton

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