hcpookie 3770 Posted January 16, 2012 Working on the UGV model and I am having a problem. I think the problem lies with the model.cfg. What happens is you drive it more than about 1 meter and the model starts to spin violently, like it is stuck on a rock or something. At first I thought my model.cfg was fubar, so I tried a different model.cfg that I know works. Same problem! Which implies the model is the issue. To make the model, I used the BIS ZSU sample model and started by scaling everything down to about .10 percent of the original. The original track sections are all still defined (1-8) HOWEVER there is only one bottom wheel. So you have the front wheel, the back wheel, and one bottom wheel (I used the 3 wheel just to keep things simple). I have altered the track weight in the geometry by 100x to make it bottom-heavy and no change in behavior. Also raised the tracks to avoid the issues as described in the "sunken tracks" thread. Same problem. I am starting to think I need to completely redefine all of the tracks so that all the sections except section 3 are removed. Question: Does the track need to start with sections #1 and contain all 8 sections? Question: Is there a minimum model size for the tracks? Total size on the UGV is about 1 meter. My current model.cfg file. Most of it is default from the BIS sample tracked model.cfg. Notice that a great amount of the default inheritance was removed during my troubleshooting: class CfgSkeletons { class TankBase { skeletonInherit=""; skeletonBones[]= {}; }; class UGVSkeleton: TankBase { isDiscrete = 1; skeletonInherit="TankBase"; skeletonBones[]= { "OtocVez","", "OtocHlaven","OtocVez", "OtocVelitele","OtocVez", "OtocHlavenVelitele","OtocVelitele", "nadkoloL1","podkoloL1", "nadkoloL2","podkoloL2", "nadkoloL3","podkoloL3", "nadkoloL4","podkoloL4", "nadkoloL5","podkoloL5", "nadkoloL6","podkoloL6", "nadkoloP1","podkoloP1", "nadkoloP2","podkoloP2", "nadkoloP3","podkoloP3", "nadkoloP4","podkoloP4", "nadkoloP5","podkoloP5", "nadkoloP6","podkoloP6", "damageVez","OtocVez", "kolL1","", "kolL2","", "kolP1","", "kolP2","", "podkoloL1","", "podkoloL2","", "podkoloL3","", "podkoloL4","", "podkoloL5","", "podkoloL6","", "podkoloL7","", "podkoloL8","", "podkoloP1","", "podkoloP2","", "podkoloP3","", "podkoloP4","", "podkoloP5","", "podkoloP6","", "podkoloP7","", "podkoloP8","", "koloL3","podkoloL3", "koloP3","podkoloP3", "damageHide","", "podkoloL1_hide","podkoloL1", "podkoloL2_hide","podkoloL2", "podkoloL3_hide","podkoloL3", "podkoloL4_hide","podkoloL4", "podkoloL5_hide","podkoloL5", "podkoloL6_hide","podkoloL6", "podkoloL7_hide","podkoloL7", "podkoloL8_hide","podkoloL8", "podkoloP1_hide","podkoloP1", "podkoloP2_hide","podkoloP2", "podkoloP3_hide","podkoloP3", "podkoloP4_hide","podkoloP4", "podkoloP5_hide","podkoloP5", "podkoloP6_hide","podkoloP6", "podkoloP7_hide","podkoloP7", "podkoloP8_hide","podkoloP8", }; }; }; class Rotation; class CfgModels { class Tank { sectionsInherit=""; sections[]= { "PasOffsetP", "PasOffsetL", "telo", "pas_L", "pas_P", "motor", "vez", "zbran", "clan", "clan_sign", "koll1","koll2","kolp1","kolp2", "koloL3","koloP3", "pasanimL", "pasanimP", "pravy zadni", "levy zadni", "L svetlo", "P svetlo", "damageHide", "damageVez" }; skeletonName="Tank"; class Animations { }; }; class UGV: Tank { skeletonName="UGVSkeleton"; sectionsInherit="Tank"; sections[]={ "zasleh", "PasOffsetP", "PasOffsetL", "telo", "pas_L", "pas_P", "motor", "vez", "zbran", "clan", "clan_sign", "kolL1","kolP1", // front wheels "kolL2","kolP2", // back wheels "koloL3","koloP3", // middle wheels "pasanimL", "pasanimP", "pravy zadni", "levy zadni", "L svetlo", "P svetlo", "damageHide", "damageVez" }; class Animations: Animations { class MainTurret { type="rotationY"; source="mainTurret"; selection="OtocVez"; axis="OsaVeze"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun: MainTurret { type="rotationX"; source="mainGun"; selection="OtocHlaven"; axis="OsaHlavne"; }; class ObsTurret { type="rotationY"; source="obsTurret"; selection="OtocVelitele"; axis="OsaVelitele"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class ObsGun: ObsTurret { type="rotationX"; source="obsGun"; selection="OtocHlavenVelitele"; axis="OsaHlavneVelitele"; }; class Wheel_kolL1 { type="rotationX"; source="wheelL"; selection="kolL1"; axis=""; memory="false"; animPeriod=0; angle0=0; angle1="rad -360"; sourceAddress="loop"; }; class Wheel_podkoloL1 { type="translationY"; source="damper"; selection="podkoloL1"; axis=""; memory="false"; animPeriod=0; minValue=-1000; maxValue=1000; }; class Wheel_kolP1: Wheel_kolL1 { source="wheelR"; selection="kolP1"; }; class Wheel_podkoloP1: Wheel_podkoloL1 { selection="podkoloP1"; }; class Wheel_kolL2: Wheel_kolL1 { selection="kolL2"; }; class Wheel_kolP2: Wheel_kolP1 { selection="kolP2"; }; class Wheel_koloL3: Wheel_kolL1 { selection="koloL3"; }; class Wheel_koloP3: Wheel_kolP1 { selection="koloP3"; }; class Wheel_podkoloL2: Wheel_podkoloL1 { selection="podkoloL2"; }; class Wheel_podkoloL3: Wheel_podkoloL1 { selection="podkoloL3"; }; class Wheel_podkoloL4: Wheel_podkoloL1 { selection="podkoloL4"; }; class Wheel_podkoloL5: Wheel_podkoloL1 { selection="podkoloL5"; }; class Wheel_podkoloL6: Wheel_podkoloL1 { selection="podkoloL6"; }; class Wheel_podkoloL7: Wheel_podkoloL1 { selection="podkoloL7"; }; class Wheel_podkoloL8: Wheel_podkoloL1 { selection="podkoloL8"; }; class Wheel_podkoloP2: Wheel_podkoloP1 { selection="podkoloP2"; }; class Wheel_podkoloP3: Wheel_podkoloP1 { selection="podkoloP3"; }; class Wheel_podkoloP4: Wheel_podkoloP1 { selection="podkoloP4"; }; class Wheel_podkoloP5: Wheel_podkoloP1 { selection="podkoloP5"; }; class Wheel_podkoloP6: Wheel_podkoloP1 { selection="podkoloP6"; }; class Wheel_podkoloP7: Wheel_podkoloP1 { selection="podkoloP7"; }; class Wheel_podkoloP8: Wheel_podkoloP1 { selection="podkoloP8"; }; class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class podkoloL1_hide_damage: damageHide { selection="podkoloL1_hide"; }; class podkoloL2_hide_damage: damageHide { selection="podkoloL2_hide"; }; class podkoloL3_hide_damage: damageHide { selection="podkoloL3_hide"; }; class podkoloL4_hide_damage: damageHide { selection="podkoloL4_hide"; }; class podkoloL5_hide_damage: damageHide { selection="podkoloL5_hide"; }; class podkoloL6_hide_damage: damageHide { selection="podkoloL6_hide"; }; class podkoloL7_hide_damage: damageHide { selection="podkoloL7_hide"; }; class podkoloL8_hide_damage: damageHide { selection="podkoloL8_hide"; }; class podkoloP1_hide_damage: damageHide { selection="podkoloP1_hide"; }; class podkoloP2_hide_damage: damageHide { selection="podkoloP2_hide"; }; class podkoloP3_hide_damage: damageHide { selection="podkoloP3_hide"; }; class podkoloP4_hide_damage: damageHide { selection="podkoloP4_hide"; }; class podkoloP5_hide_damage: damageHide { selection="podkoloP5_hide"; }; class podkoloP6_hide_damage: damageHide { selection="podkoloP6_hide"; }; class podkoloP7_hide_damage: damageHide { selection="podkoloP7_hide"; }; class podkoloP8_hide_damage: damageHide { selection="podkoloP8_hide"; }; class damageVez: damageHide { selection="damageVez"; }; class nadkoloL1_damage: damageHide { selection="nadkoloL1"; }; class nadkoloL2_damage: damageHide { selection="nadkoloL2"; }; class nadkoloL3_damage: damageHide { selection="nadkoloL3"; }; class nadkoloL4_damage: damageHide { selection="nadkoloL4"; }; class nadkoloL5_damage: damageHide { selection="nadkoloL5"; }; class nadkoloL6_damage: damageHide { selection="nadkoloL6"; }; class nadkoloP1_damage: damageHide { selection="nadkoloP1"; }; class nadkoloP2_damage: damageHide { selection="nadkoloP2"; }; class nadkoloP3_damage: damageHide { selection="nadkoloP3"; }; class nadkoloP4_damage: damageHide { selection="nadkoloP4"; }; class nadkoloP5_damage: damageHide { selection="nadkoloP5"; }; class nadkoloP6_damage: damageHide { selection="nadkoloP6"; }; class OtocVelitele_damage: damageHide { selection="OtocVelitele"; }; }; }; class pook_TS_M240: UGV {}; }; Share this post Link to post Share on other sites