hawkster 1 Posted December 28, 2011 since install of new 1.11patch server gone down and carnt seem to get it bk up tryed re doing cfg but to no good kee File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of lineFile server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line Error in expression <%modint%> Error position: <%modint%> Error Invalid number in expression Error in expression <%equalmod%> Error position: <%equalmod%> Error Invalid number in expression p getting errors in server logs only server editoring tool have is can some plz help me out Share this post Link to post Share on other sites
Hud Dorph 22 Posted December 28, 2011 I would rather see line 69 and line 76 of your server.cfg Can you post the server.cfg ? Share this post Link to post Share on other sites
hawkster 1 Posted December 28, 2011 theses are cfg /* DefconServers.com ArmA2 server configuration file Created, 9th July 2009. http://www.defconservers.com */ // Password for private servers. Uncomment this if you wish to run a private server //password = "%password%"; /* Password to protect admin access type: #login mypassword in ingame client chatbox to login as admin type: #missions in ingame client chatbox to display the mission list */ passwordAdmin = "XXXXXXXXX"; // The name of the server that shall be displayed in the public server list hostname="black mamba rangers"; /* Message of the day. It can be several lines, separated by comma empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "Hosted by DefconServers.com", "DefconServers.com Arma2 Hosting", }; // Time interval (in seconds) between each message of the day motdInterval=%modint%; /* 25% or more players need to vote for mission to become effective set to 1.5 to turn off missions voting */ voteThreshold=25; /* Maximum amount of server slots Changing this setting above your limit can result in additional fees */ maxPlayers=24; /* Gamespy reporting url for public server list inclusion */ reportingIP="arma2pc.master.gamespy.com"; /* If specified player connects/disconnects and player id are written to file. log file is persistant and appends data on server restart. */ logfile="server.log"; /* Specifies the mission rotation and related difficulty settings. leave blank i.e class Missions {}; to enable player's selection from mission list & difficulty settings (voted on if no admin logged in) */ class Missions { class Mission_01 // name for the mission, can be anything { template = class Missons; // omit the .pbo suffix /* difficulty: recruit, regular, veteran & expert as specified in *.Arma2profile */ difficulty = "Recruit"; /* The following options are seen in the lobby of a multiplayer game. These options can be useful for setting time limits and score limits in such games as Capture the Flag and Death Matches. Other popular uses include accelerate time, setting the mission difficulty or switching the intro on/off. */ param1 = param2 = }; class Mission_02 { template = class Missons; difficulty = "Recruit"; param1 = param2 = }; }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=1; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=%equalmod%; // If set to 1, Voice over Net will not be available disableVoN=1; /* Quality from 1 to 10 for codec info. 7 seems to work the best. */ vonCodecQuality=7; /* Set the timestamp format used on each report line in server-side RPT file. possible values are: none (default), short & full */ timeStampFormat=full; /* Enables persistent battlefield dependent on the mission specifiying persistence, otherwise has no effect. missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=1; /* Enables signature verification for addons this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=1; // Signature timeout fix regularcheck="{}"; //EOF getting quite pXXXXX been like this since update Share this post Link to post Share on other sites
hawkster 1 Posted December 29, 2011 herres my config /* DefconServers.com ArmA2 server configuration file Created, 9th July 2009. http://www.defconservers.com */ // Password for private servers. Uncomment this if you wish to run a private server //password = "%password%"; /* Password to protect admin access type: #login mypassword in ingame client chatbox to login as admin type: #missions in ingame client chatbox to display the mission list */ passwordAdmin = "zxzxzxzx"; // The name of the server that shall be displayed in the public server list hostname="black mamba rangers"; /* Message of the day. It can be several lines, separated by comma empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "Hosted by DefconServers.com", "DefconServers.com Arma2 Hosting", }; // Time interval (in seconds) between each message of the day motdInterval=%modint%; /* 25% or more players need to vote for mission to become effective set to 1.5 to turn off missions voting */ voteThreshold=10; /* Maximum amount of server slots Changing this setting above your limit can result in additional fees */ maxPlayers=24; /* Gamespy reporting url for public server list inclusion */ reportingIP="arma2pc.master.gamespy.com"; /* If specified player connects/disconnects and player id are written to file. log file is persistant and appends data on server restart. */ logfile="server.log"; /* Specifies the mission rotation and related difficulty settings. leave blank i.e class Missions {}; to enable player's selection from mission list & difficulty settings (voted on if no admin logged in) */ class Missions { class Mission_01 // name for the mission, can be anything { template = class Misson; // omit the .pbo suffix /* difficulty: recruit, regular, veteran & expert as specified in *.Arma2profile */ difficulty = "Recruit"; /* The following options are seen in the lobby of a multiplayer game. These options can be useful for setting time limits and score limits in such games as Capture the Flag and Death Matches. Other popular uses include accelerate time, setting the mission difficulty or switching the intro on/off. */ param1 = param2 = }; class Mission_02 { template = class Misson; difficulty = "Recruit"; param1 = param2 = }; }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=1; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=%equalmod%; // If set to 1, Voice over Net will not be available disableVoN=1; /* Quality from 1 to 10 for codec info. 7 seems to work the best. */ vonCodecQuality=7; /* Set the timestamp format used on each report line in server-side RPT file. possible values are: none (default), short & full */ timeStampFormat=full; /* Enables persistent battlefield dependent on the mission specifiying persistence, otherwise has no effect. missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=1; /* Enables signature verification for addons this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=1; // Signature timeout fix regularcheck="{}"; //EOF i am know at loose end as defcon are not much help all they say is will have to sort your end Share this post Link to post Share on other sites
HazJ 1288 Posted January 10, 2012 Have a look at the examples on here: http://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites