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hawkster

help server

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since install of new 1.11patch server gone down and carnt seem to get it bk up

tryed re doing cfg but to no good

kee

File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line

File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line

File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line

File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line

Error in expression <%modint%>

Error position: <%modint%>

Error Invalid number in expression

Error in expression <%equalmod%>

Error position: <%equalmod%>

Error Invalid number in expression

p getting errors in server logs

only server editoring tool have is

untitledcopy.gif

can some plz help me out

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I would rather see line 69 and line 76 of your server.cfg

Can you post the server.cfg ?

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theses are cfg

/*

DefconServers.com ArmA2 server configuration file

Created, 9th July 2009. http://www.defconservers.com

*/

// Password for private servers. Uncomment this if you wish to run a private server

//password = "%password%";

/*

Password to protect admin access

type: #login mypassword

in ingame client chatbox to login as admin

type: #missions

in ingame client chatbox to display the mission list

*/

passwordAdmin = "XXXXXXXXX";

// The name of the server that shall be displayed in the public server list

hostname="black mamba rangers";

/*

Message of the day. It can be several lines, separated by comma

empty messages "" will not be displayed at all but are only for increasing the interval

*/

motd[]=

{

"Hosted by DefconServers.com",

"DefconServers.com Arma2 Hosting",

};

// Time interval (in seconds) between each message of the day

motdInterval=%modint%;

/*

25% or more players need to vote for mission to become effective

set to 1.5 to turn off missions voting

*/

voteThreshold=25;

/*

Maximum amount of server slots

Changing this setting above your limit can result in additional fees

*/

maxPlayers=24;

/*

Gamespy reporting url for public server list inclusion

*/

reportingIP="arma2pc.master.gamespy.com";

/*

If specified player connects/disconnects and player id are written to file.

log file is persistant and appends data on server restart.

*/

logfile="server.log";

/*

Specifies the mission rotation and related difficulty settings.

leave blank i.e class Missions {};

to enable player's selection from mission list & difficulty settings

(voted on if no admin logged in)

*/

class Missions

{

class Mission_01 // name for the mission, can be anything

{

template = class Missons; // omit the .pbo suffix

/*

difficulty: recruit, regular, veteran & expert

as specified in *.Arma2profile

*/

difficulty = "Recruit";

/*

The following options are seen in the lobby of a multiplayer game. These

options can be useful for setting time limits and score limits in such games

as Capture the Flag and Death Matches. Other popular uses include

accelerate time, setting the mission difficulty or switching the intro on/off.

*/

param1 =

param2 =

};

class Mission_02

{

template = class Missons;

difficulty = "Recruit";

param1 =

param2 =

};

};

// If class missions is blank start voting when 1 players connect.

voteMissionPlayers=1;

// Do not allow players with duplicate ids to connect

kickduplicate=1;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.

equalModRequired=%equalmod%;

// If set to 1, Voice over Net will not be available

disableVoN=1;

/*

Quality from 1 to 10

for codec info. 7 seems to work the best.

*/

vonCodecQuality=7;

/*

Set the timestamp format used on each report line in server-side RPT file.

possible values are:

none (default), short & full

*/

timeStampFormat=full;

/*

Enables persistent battlefield

dependent on the mission specifiying persistence, otherwise has no effect.

missions must contain either instant respawn or base respawn options located in the missions description.ext file

*/

persistent=1;

/*

Enables signature verification for addons

this will prevent pbo hacks by only allowing pbos that pass servers public key checks

*/

verifySignatures=1;

// Signature timeout fix

regularcheck="{}";

//EOF

getting quite pXXXXX been like this since update

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herres my config

/*

DefconServers.com ArmA2 server configuration file

Created, 9th July 2009. http://www.defconservers.com

*/

// Password for private servers. Uncomment this if you wish to run a private server

//password = "%password%";

/*

Password to protect admin access

type: #login mypassword

in ingame client chatbox to login as admin

type: #missions

in ingame client chatbox to display the mission list

*/

passwordAdmin = "zxzxzxzx";

// The name of the server that shall be displayed in the public server list

hostname="black mamba rangers";

/*

Message of the day. It can be several lines, separated by comma

empty messages "" will not be displayed at all but are only for increasing the interval

*/

motd[]=

{

"Hosted by DefconServers.com",

"DefconServers.com Arma2 Hosting",

};

// Time interval (in seconds) between each message of the day

motdInterval=%modint%;

/*

25% or more players need to vote for mission to become effective

set to 1.5 to turn off missions voting

*/

voteThreshold=10;

/*

Maximum amount of server slots

Changing this setting above your limit can result in additional fees

*/

maxPlayers=24;

/*

Gamespy reporting url for public server list inclusion

*/

reportingIP="arma2pc.master.gamespy.com";

/*

If specified player connects/disconnects and player id are written to file.

log file is persistant and appends data on server restart.

*/

logfile="server.log";

/*

Specifies the mission rotation and related difficulty settings.

leave blank i.e class Missions {};

to enable player's selection from mission list & difficulty settings

(voted on if no admin logged in)

*/

class Missions

{

class Mission_01 // name for the mission, can be anything

{

template = class Misson; // omit the .pbo suffix

/*

difficulty: recruit, regular, veteran & expert

as specified in *.Arma2profile

*/

difficulty = "Recruit";

/*

The following options are seen in the lobby of a multiplayer game. These

options can be useful for setting time limits and score limits in such games

as Capture the Flag and Death Matches. Other popular uses include

accelerate time, setting the mission difficulty or switching the intro on/off.

*/

param1 =

param2 =

};

class Mission_02

{

template = class Misson;

difficulty = "Recruit";

param1 =

param2 =

};

};

// If class missions is blank start voting when 1 players connect.

voteMissionPlayers=1;

// Do not allow players with duplicate ids to connect

kickduplicate=1;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.

equalModRequired=%equalmod%;

// If set to 1, Voice over Net will not be available

disableVoN=1;

/*

Quality from 1 to 10

for codec info. 7 seems to work the best.

*/

vonCodecQuality=7;

/*

Set the timestamp format used on each report line in server-side RPT file.

possible values are:

none (default), short & full

*/

timeStampFormat=full;

/*

Enables persistent battlefield

dependent on the mission specifiying persistence, otherwise has no effect.

missions must contain either instant respawn or base respawn options located in the missions description.ext file

*/

persistent=1;

/*

Enables signature verification for addons

this will prevent pbo hacks by only allowing pbos that pass servers public key checks

*/

verifySignatures=1;

// Signature timeout fix

regularcheck="{}";

//EOF

i am know at loose end as defcon are not much help

all they say is will have to sort your end

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