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spartanhoplite

Embarking if shots are fired

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Hi,

How could i make tank crews get in their tank if they heard shots fired and to check the place?

thanks in advance.

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I got two options

1.

-Add three crews and a tank, and then add some waypoints to the crews. Type "hold" and the "get in" (put on the tank)

-Add some enemy soldiers and add them this on their init:

this addEventHandler ["fired",{getin=true}]

-When you've done it, add a trigger with. type: "active" and condition "getin" and synchronize it with the waypoint number one. It's hold.

Now when the russians open fire, the crews will get in the tank.

This another option:

-Add all units again (crew,tank,russians, etc), but now Add names to the crews. I put them c, c2 and c3

-Now change this addEventHandler ["fired",{getin=true}] for this addEventHandler ["fired",{[] exec "fired.sqs"}]

-Now make a script with the notepad, and writw this:

_crew1 = c1
_crew2 = c2
_crew3 = c3

~1

if (not (alive _crew1) and not (alive _crew2) and not (alive _crew3)) then {Exit}

#check

[_crew1,_crew2,_crew3] orderGetIn true

{_x setcombatmode "blue"} foreach units _crew1
{_x setbehaviour "AWARE"} foreach units _crew1
{_x setspeedmode "full"} foreach units _crew1

_crew1 assignascommander tank1
_crew2 assignasGunner tank1
_crew3 assignasdriver tank1

~4

{_x setcombatmode "red"} foreach units _crew1


exit

That's all, I hope it helps,

Cheers,

Aldo15

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