Laqueesha 474 Posted December 14, 2011 (edited) How do I add magazines and grenades and such into a unit's backpack in a unit config file? I want it to be so that when a unit starts any mission, they already have magazines and grenades in their backpack, rather than having to manually add them into the init every time via addMagazineCargo. At the moment, I can have the backpack show up via config, but they always start out empty. Is this even possible or do I have to create a new backpack? Edited December 14, 2011 by Laqueesha Share this post Link to post Share on other sites
nikita320106 0 Posted December 16, 2011 check in allinoneconfig.cpp from dev-heaven.net something like this class BAF_AssaultPack_RifleAmmo: Bag_Base_BAF { scope = 2; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 4; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; Share this post Link to post Share on other sites