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ajyoung6

Syncronize After Respawn

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Hello,

My problem is I have the COIN and LDL AC130 Modules Synced and working with the player but after respawn neither resync.

I have referenced this BIKI page:

SynchronizeObjectsAdd

And this forum:

SynchronizeObjectsAdd Help

I have also done numerous searches on this forum to no avail. I think I may be using it incorrectly but neither worked for me and I cannot find any other relevent documentation on this command. I should mention I am using them in conjunction with:

WICT

SecOps Manager

Ambient Civilian Vehicles

Ambient Civilians

Ambient Animals

The only other thing I have changed is the players loadout with this:

removeAllWeapons p1; {this addMagazine "30Rnd_556x45_Stanag"} forEach [1,2,3,4,5,6]; p1 addweapon "RH_m4glaim"; {this addMagazine "1Rnd_HE_M203"} forEach [1,2,3,4,5,6];{this addMagazine "pipebomb"} forEach [1,2,3]; {this addMagazine "1Rnd_Smoke_M203"} forEach [1,2]; p1 addweapon "Binocular_Vector"; p1 addweapon "nvgoggles";

Any help would be greatly appreciated. Thanks.

Edited by AJYoung6

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not sure exactly how your modules work, but most modules need to be initiated at mission start.

solution:

delete the old module and create and synch it via script to respawned player on eventhandler.

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added that same ldl ac130 script to evolution aswell but i am also having problems keeping it synced with that c130 after it respawns!

will let you know what i find

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I wish I could remember where I found that snippet that did just what you said Demonized. I will look and get back. Anyways, it didn't work for me but again, I am no pro and probably used it incorrectly.

*Ah, found it.

RE-SYNC COIN SOLUTION FOR F2

Can you provide an in-depth explanation of what this means? When I use this method my character freezes imediately upon mission start and I must force-close. Sometimes I will be able to move, then die, and radio in to resync and 10 seconds later it will freeze, forcing me to force-close.

Edited by AJYoung6

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