akodonnell 10 Posted December 9, 2011 Hi all, I'm trying to add a custom face to a specific AI character in a mission. I've searched the forums and I'm not quite sure it is possible, but even if it is, I'm not very sure about how to do it. My two main questions are: What do I need to put in the initialization box in the mission editor/description file? and Where would the custom face jpg need to be located? Any help would be greatly appreciated. Thanks. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 29, 2011 Put this code in the description.ext file: class CfgIdentities { class My_first_guy { name = "Postal Dude"; face = "Face107"; glasses = "Spectacles"; speaker = "Dan"; pitch = 1.1; }; }; You can alter those settings above according to your wishes. In the editor you need to enter this code in the init-line of your unit: this setIdentity "My_first_guy"; Now here's the real trouble. As far as I know you can't simply refer to a face texture within the mission file itself. Basicly every face is part of config and if you add a new config to the game, it's considered to be an addon. And that's another story... Share this post Link to post Share on other sites