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guziczek101

Effect tank firing on Random place's

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If someone could write a script who will force the tank to shoot in random places if it's not a problem if the tower motion can be limited to 60 degrees to the right / left shot to the distance to 100 - 250 meters

I also add a image to explain what I mean (unfortunately I'm not Picasso)

obrazeku.th.jpg

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only way is downloading the Invisible targets by FOX or some another invisible targets, so the tank will shoot to their position.

Other way would be with the "Fire" command for example "tank1 Fire "NameofShellor Sabot"

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hi,

  guziczek101 said:
If someone could write a script who will force the tank to shoot in random places if it's not a problem if the tower motion can be limited to 60 degrees to the right / left shot to the distance to 100 - 250 meters

I also add a image to explain what I mean (unfortunately I'm not Picasso)

obrazeku.th.jpg

Here's a script to do what you want.

Addon needed: N/A

Addon suggested: N/A

Version: 1.0

By: Nikiller

Credits: Nikiller

MP compatable: yes

Required version: OFP 1.96 or CWA (ofp 1.99)

Description: this script makes a tank fire at random places in a defined area. Mission maker can choose the distance, axe X and axe Y.

installation: put the fx folder in your mission folder, give the unit a name and write in the unit's init field or in the init.sqs [vehicleName,axeX,axeY,distance] exec "fx\force_fire\tank_fire.sqs".

Note: for performance purpose I strongly recommand to make an array to define the vehicles name (i.e nik_west_m1a1=[WestM1A11,WestM1A12]) in the init.sqs

init.sqs

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tank_fire.sqs

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Here's a demo to show how it works: DEMO LINK

cya.

Nikiller.

Edited by Nikiller

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thanks Nikiller i was try to modify your script of forcing AA fire but I do not know still in mathematics

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Every time I place Mg(this works with mg?) that fire(firepit) keep on appearing around place where mg is firing!!! and i dont know how to remove it!!!

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hi,

  guziczek101 said:
thanks Nikiller i was try to modify your script of forcing AA fire but I do not know still in mathematics

What you asked to force AA fire and to force tank fire is not the same. I forgot about fireplace. I updated the script to don't see the fireplace anymore.

NEW DOWNLOAD LINK HERE

  Matteo1944 said:
Every time I place Mg(this works with mg?) that fire(firepit) keep on appearing around place where mg is firing!!! and i dont know how to remove it!!!

It can be compatable with MG but you have to change the loop delay to be faster. If you are a bit more patient I'll post a script especially designed for MG in the next days.

cya.

Nikiller.

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