Jump to content
Sign in to follow this  
jedra

Particles for Fire and Smoke

Recommended Posts

It seems that the way particles are created has changed from the Arma 2 way. Is there any info on how they are implemented in ToH and how we get at them.

I have hunted around and although I can find references to different particle effects in the configs, I can't figure out how to expose them in a script.

I want to make fire for a mission!

Share this post


Link to post
Share on other sites

The BIS_Effects_Burn function is still present and the universal particle seems to be there as well. How exactly are you trying to create a fire?

Share this post


Link to post
Share on other sites

I was mainly going on the fact that the universal particles were in...

\Ca\Data\ParticleEffects\Universal\Universal

I didn't think the 'Ca' path existed in ToH ? I will check out BIS_Effects_Burn though.

Share this post


Link to post
Share on other sites

Cool thanks - I think that was just about the only PBO I didn't look in!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×