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JIP sample / example

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Guys,

I am starting to get into multiplayer scripting.

I searched for "JIP sampe", "JIP example", "JIP mission example", etc.

Is there such a thing as a sample mission covering the basic aspects of multiplayer setting?

I had a look at F2 framework but it's overkill at the moment.

I read several times the 6thsense guide, but I still feel like I need a sample to start build upon it.

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It's a little hard to put together a sample mission because it totally depends on what you want to be updated at JIP. Do you want to synchronize tasks, update markers, etc?

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//init.sqf
AAS_JIPplayer = not isServer && isNull player;

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It's a little hard to put together a sample mission because it totally depends on what you want to be updated at JIP. Do you want to synchronize tasks, update markers, etc?

Basically I am looking for a well done mission that takes into account the JIP factor.

I know it's quite vague, but I need a starting point.

I am familiar with doolittle's scripts and kylania's exquisite work. But those are just samples or I am too ignorant atm to use them as building blocks for my own missions.

So, any mature mission as a sample would be great.

Synchronizing tasks would be a great start.

Thanks for your patience.

---------- Post added at 09:29 PM ---------- Previous post was at 09:27 PM ----------

//init.sqf
AAS_JIPplayer = not isServer && isNull player;

I can't manage to get it working in init.sqf.

Please see http://forums.bistudio.com/showthread.php?t=127520

The condition is equal, but I just can't get such a simple thing as a hint for the JIP machine.

Thanks :)

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