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Tom_Pynchon

Question re: "enableSentences false"

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Is there a way for me to make the “enableSentences false†command apply only to certain groups or individual units on a map?

I’m in the middle of creating a mission right now and the abovementioned command line would have suited my purposes perfectly had it not been for the fact that it disables sentences for all groups and units on the map. (The same goes for “enableRadio falseâ€.)

What I’d like happen is to allow certain groups all the usual spoken dialogue and exchanges while denying the same of others. I've tried searching the forum for the correct command but failed to find anything that addresses my requirement. (If I overlooked a thread somewhere, kindly direct me to it, please?)

I’d prefer not to use any add-ons, if possible. A simple command line – if such exists – would be perfect.

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Just guessing here now as I'm not familiar with this command and have no game running right now:

{_x enableSentences false} forEach mygroup;

Where mygroup is the name you gave the group using:

mygroup=group this;

in the initline of the groupleader.

For a group of single individuals you would give each of them unique names, like "man1", "man2" etc and then use this:

{_x enableSentences false} forEach [man1,man2];

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Thanks, W0lle.

I'm going to try the command lines you suggested and post back the results.

I really hope it works.

Again, thanks.

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Just guessing here now as I'm not familiar with this command and have no game running right now:

{_x enableSentences false} forEach mygroup;

Where mygroup is the name you gave the group using:

mygroup=group this;

in the initline of the groupleader.

For a group of single individuals you would give each of them unique names, like "man1", "man2" etc and then use this:

{_x enableSentences false} forEach [man1,man2];

@ W0lle: I tried the above plus variations to no avail. I got a prompt indicating an error in the command -- "missing...".

But, hey, thanks anyway for at least trying to help. Much appreciated.

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enable sentences false cannot be assigned to a unit or object, it basically either turns it all on or all off

you need disablecoreconversations or disableconversations

player disableConversation true

just replace that with enableSentences

{_x disableConversation true} foreach group1

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