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gabe_ruckus

PiP/Anistropic Filtering more demanding in full version?

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So, I haven't seen this brought up yet, but I've realized the PiP effects are much more demanding in the Full Version than they were in the preview versions.

On Takistan in the preview, the mirror had almost no impact, with maybe a 1 FPS hit, tops.

Now, in the full version, any PiP effect in cockpit is an immediate 15 FPS reduction, where having it off gets me about 30-50 FPS in most situations.

Could it be that the mirror or PiP views are trying to render the same 10km viewdistance? Or maybe the total objects visible is much greater than on Takistan or Chernarus? I was hoping you guys could take a look at the code, I know I loved the effect in the CP, and I'd like to be able to use the effects for slingloading and FLIR, but I can't for the performance hit.

The other thing is the Anistropic Filtering. I usually play desert maps in OA, and I can max the anistropic filtering with no performance hit. When I'm away from the water in ToH, I can do the same, and it looks great. But you guys have tied the water detail to the AF setting, and it's a killer at anything over normal in ToH, where there's water everywhere.

Could I ask that you guys maybe consider a separate slider for water detail?

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