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Ikavnieks

Anyone fancy helping out on a campaign I'm working on?

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Hello, these days I haven't got too much free time on my hands so I'm looking for some help on a campaign I'm working on. Hopefully putting a team together. I've already finished the prologue and first mission and halfway through the second. I'll need help with putting it together as a campaign through the description.ext as well as general stuff like scripting.

It is a story heavy campaign, focusing more on the individual's story as a whole and follows a more sandbox approach like in Gta or Mafia 2. It's an ambitious project but I'm really happy with how it's turning out.

If you're interested PM me and I'll send you what I've done so far.

Thanks,

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It's okay now guys, I don't need any help... Managed to sort most of the stuff, like the campaign structure out now. :)

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Good luck with it.

I started a mission a few months ago and now it's blown up into a campaign as there was so much I was putting into the mission, it was getting quite big.

It will probably be the first Campaign I have ever realesed.

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You too, if you don't mind telling me, what's yours about? You can pm me if you like. I love hearing about other innovations and ideas :D

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You play as a young Takistani guy, working in an Internet shop doing net dating scams\cold calling people tying to get them to sign up for pay dating sites etc.

A shadowy UK Government organisation raids the netshop and arrests you, and make you work for them doing dirty missions that they need doing off the books, mainly assassinations and other odd jobs.

The local situation is a little like Afghanistan, no real ruling party and the Taliban making a play for control, while U.S and UK forces strive to keep the peace.

The actual intro setting the scene is near 9 minutes long, which while a long intro, it's worth watching at least the once so it sets the scene propperly.

The player has his homebase, where he either recieves his missions from a sat phone, or from a mobile while out and about.

Player can also earn a sort of currency to enable thugs to be hired and join the player to help complete the tasks\missions assigned by the Agency.

The Agency give you a codename, you lose your real name and become Agent Vindaloo, so the Campaign is called Assassin: Agent Vindaloo

So it's basically a story of the player being given missions to complete, may get rewards that can be carried over to the next mission to help like better weapons or more thugs to help you out etc.

I'm trying to get the missions as varied as possible, while strill maintaining the Assassin theme.

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