texkaz 33 Posted October 25, 2011 Hello fellow editors. I am a bit stumped on how to have a group join your high command in the middle of a game. I have an idea to have a set distance trigger and when you activate that trigger you get a group a new a ural and m1113 under your command. Then you have to escort them back where a trigger in the safe zone will give you victory. I figured I could attack them to a high command group I start out with the join function, but I would much rather have them become an independent group (what if the player has the group they are supposed to join is somewhere else in enemy fire?). I know it can be done, it was done in the Dogs of War Mission in Harvest Red when you capture Chernogorsk and the marines come ashore. Also a totally unrelated question. I currently have Zeus AI enabled. I was wondering if you could combine that and the UPSOM script. Does it create conflict? If it is best to choose one or the other which in your opinion makes the AI "smarter?" Share this post Link to post Share on other sites
riouken 15 Posted October 25, 2011 To add a group to high command use hcSetGroup Here are some other HighCommand commands: http://community.bistudio.com/wiki/hcLeader http://community.bistudio.com/wiki/hcRemoveAllGroups http://community.bistudio.com/wiki/hcRemoveGroup http://community.bistudio.com/wiki/hcSelected http://community.bistudio.com/wiki/hcSelectGroup http://community.bistudio.com/wiki/hcShowBar http://community.bistudio.com/wiki/hcShownBar Share this post Link to post Share on other sites