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brightcandle

Eyefinity and mildot height in scope wrong

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I have an eyefinity setup with 5760x1200 resolution. In my profile I have

tripleHead=1;

fovTop=0.89999998;

fovLeft=4;

I am running ACE mod.

In the video options of the game the interface and 3d resolution are both 5760x1200 and the aspect ratio currently says custom.

When I aim using the DMR scope at 1m target at 200m it is 4 mildots high. However when a friend uses his more normal view he sees a 1m target at 200m as 5 mildots high, which is as we would expect. The two images are linked below.

http://i673.photobucket.com/albums/vv91/BrightCandle/arma2oa2011-10-2221-14-49-952.png 192 kb

- Correct

Closesttargetontherange.jpg - Wrong (eyefinity)

How do I fix this?

Edited by W0lle

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I don't have a 5xxx x 5xxx monitor size but since switching from a 19' TFT to a 22', my

frame around scopes like the ACOG and also increased so I think thats normal.

Dont forget that some weapons have a zoom function and thats why some mildot points are

might be missed up.

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