brightcandle 114 Posted October 22, 2011 (edited) I have an eyefinity setup with 5760x1200 resolution. In my profile I have tripleHead=1; fovTop=0.89999998; fovLeft=4; I am running ACE mod. In the video options of the game the interface and 3d resolution are both 5760x1200 and the aspect ratio currently says custom. When I aim using the DMR scope at 1m target at 200m it is 4 mildots high. However when a friend uses his more normal view he sees a 1m target at 200m as 5 mildots high, which is as we would expect. The two images are linked below. http://i673.photobucket.com/albums/vv91/BrightCandle/arma2oa2011-10-2221-14-49-952.png 192 kb - Correct - Wrong (eyefinity) How do I fix this? Edited October 22, 2011 by W0lle Share this post Link to post Share on other sites
daman3 19 Posted October 23, 2011 I don't have a 5xxx x 5xxx monitor size but since switching from a 19' TFT to a 22', my frame around scopes like the ACOG and also increased so I think thats normal. Dont forget that some weapons have a zoom function and thats why some mildot points are might be missed up. Share this post Link to post Share on other sites