Foxhound74 10 Posted September 29, 2011 Is there a way to set it so a faction. (Like the soviets.) Will attack civilians? I want to make a mission were you have to stop some soldiers attacking a village. I know the trick of putting civilians in a squad with another factions soldier. But is there any other way? Also. Is there a way to make a panicked rush? (Like instead of everyone dropping to the ground when they get shot at the all start to run as fast as they can away from the firing.) Thank you in advance. Share this post Link to post Share on other sites
nikiller 18 Posted September 29, 2011 hi, Is there a way to set it so a faction. (Like the soviets.) Will attack civilians? I want to make a mission were you have to stop some soldiers attacking a village. I know the trick of putting civilians in a squad with another factions soldier. But is there any other way? Yes it's possible to make russian attack civilians. You have to edit the mission.sqm for that. Change all CIV by WEST or GUER. Open the mission.sqm in the notepad and use replace by function. i.e replace CIV by WEST and then press replace all. In this example all CIV in the mission will be replaced by WEST. NOTE1: the mission.sqm MUST NOT be loaded in the editor while you edit it in the notepad or when you will save the file the modifications will be lost. NOTE2: Edit the init field and name of the units you want to change first. Because after side change, if you open those units again, they will go back automaticly to civilian side. NOTE3: you can copy and paste the changed units they will keep their side changed. Example: //I want to change a M1A1 by Vulcan and a west soldier by east soldier without opening the editor: //here's a simple mission.sqm file edited in the note pad: version=11; class Mission { randomSeed=4160515; class Intel { }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9694.040039,29.834999,3901.866455}; id=0; side="WEST"; vehicle="SoldierWB"; player="PLAYER COMMANDER"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9726.058594,29.834999,3971.109375}; id=1; side="WEST"; vehicle="M1Abrams"; leader=1; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=8400899; class Intel { }; }; class OutroWin { randomSeed=1078275; class Intel { }; }; class OutroLoose { randomSeed=8859651; //Here's the modified mission.sqm file: version=11; class Mission { randomSeed=4160515; class Intel { }; class Groups { items=2; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9694.040039,29.834999,3901.866455}; id=0; side="EAST"; vehicle="SoldierEB"; player="PLAYER COMMANDER"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9726.058594,29.834999,3971.109375}; id=1; side="WEST"; vehicle="Vulcan"; leader=1; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=8400899; class Intel { }; }; class OutroWin { randomSeed=1078275; class Intel { }; }; class OutroLoose { randomSeed=8859651; Also. Is there a way to make a panicked rush? (Like instead of everyone dropping to the ground when they get shot at the all start to run as fast as they can away from the firing.)Thank you in advance. Yes. Use allowFleeing command. cya. Nikiller. Share this post Link to post Share on other sites
Foxhound74 10 Posted September 29, 2011 Thanks a lot! Share this post Link to post Share on other sites