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frosties

Enemy dropping ID when killed?

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Hello,

i have an idea that the enemy drops some kind of ID / Dogtag when it dies.

Havent got the ACE dogtag to work yet..

Have been looking on this:

soldierOne action ["dropWeapon", soldierOne, "DogTag"]

How can i add the addaction to the object being dropped so that it can be picked up by a player to verify the ID?

EDIT:

If the ace backpack is being taken, how can i connect that with a trigger?

Like when a target enemy gets killed, and someone takes his dogtag to verify it?

Are they all generic or can you give the dogtag a name?

Edited by Frosties

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