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borgsexmachine

M-60 commander's machine gun

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im new at this forum, but i still wana know 1 thing, where's the commander's machine gun on the m60, cause in these pictures u can see them: http://www.3dactionplanet.com/flashpoint/images/M60firing2.jpg , http://www.3dactionplanet.com/flashpoint/images/m60-profile-2.jpg http://www.3dactionplanet.com/flashpoint/images/m60-profile-1.jpg or has there never realy been one in the game before?

confused.gif

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Operation Flashpoints engine doesnt support 2 guns firing at the same time.It is also missing on the M1A1, which is a M2.

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Guest Titanium

2 guns on the same object firing at once you mean?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2 guns on the same object firing at once you mean?<span id='postcolor'>

Yea, sorry, i was in a hurry. smile.gif

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damn... ok but how come they have it in the pictures, functioning? or is it a fake specifically made to target dorks like me?

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i hope they add that, being able to fire several guns with different gunners. it would a couple of cool things and would make some interesting vehicles available.

also you could make a succesfull warhammer 40k mod smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (borgsexmachine @ May 31 2002,06:07)</td></tr><tr><td id="QUOTE">damn... ok but how come they have it in the pictures, functioning? or is it a fake specifically made to target dorks like me?<span id='postcolor'>

The commanders gun never did work, and thats why the barrel was away from the model.

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Aaron Ash's realism pack (see my post in the addons forum) is probably as close as we can get to multiple machine guns right now sad.gif

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you can put a M2 on top of a M1A1 with a script but the AI is too stupid to use it properly (they turn all the way around and hang out in front of the turret, looks really stupid)

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