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Valiant 1-4

Large scale multi-unit gamemode, using Multi-Session Operation upcoming PvP version.

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Im part of a new unit and we're doing your usual coop ops and mission making for ourselves.

But ultimately have a goal to at somepoint run a multi-inter-unit sort of training server, but with an ongoing and gamesmaster controlled storyline, ill explain-

Take an island like Sahrani, now put (hopefully) 40 or 50 players on the north and south island, both seperate 'countries' with a demi-political stalemate, in a living breathing island, like MSO offers.

Now a couple of gamesmasters would moderate play, as a sort of way to prevent all out warfare from erupting as soon as possible, and guide the story as realistic events would unfold.

Spec ops units would infiltrate each side, and gather intel or carry out demolitions etc depending on the mission. Real time patrols would maintain security of each side, airfields would operate and fly sorties to maintain airspace, and naval units would also patrol and carry out missions and pick ups, VIP in world characters, like leaders would move from town to town in convoys, supplys move from base to base, anything and everything imaginable within the rules of play.

Each unit would be its own actual gaming unit already in existence, and work together with other friendly units, each one having its own specialisation, SF, mechanized, airforce, marines etc, and would maybe have to display a decent level of realism play and order to a degree so as they could simulate their speciality well, and fill their boots as it were.

The new MSO PvP thats being worked on, and we should be playtesting is the mission of choice we hope as it should offer all of this with the option to save the mission state so it can be picked up again on the next gaming day.

This just gives each unit a living breathing world with that single player feel in a largely populated multiplayer world, and if its just a unit training day, where they carry out a patrol etc, they can do it on this server with the real chance of coming accross lets say an enemy SF unit thats infiltrated their sector, thats the hope anyway, and i just wanted to gauge if there were any other units our there interested in getting involved when the time came and filling a role.

Its a new idea and its still getting ironed out, as the PvP version of MSO isnt out yet, and there was talk of ArmA 3 being better suited to this idea, but meantime as i say id like to hear what people think and if theres any interest/questions.

Cheers.

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Sounds awesome Valiant. TvT MSO alpha should be released in the next week (hopefully). Just fixing TownManager to be multi-side compatible.

...as it should offer all of this with the option to save the mission state so it can be picked up again on the next gaming day./QUOTE]

Just to reiterate a common misconception, MSO doesn not "save" per say, it lets players disconnect and reconnect and resume where they left off.

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Right, thats a bit better wording, yeah. Remember to let me know on skype for testing, keen!

Update

A unit running as the 1stMSOB (Marine Special Ops) has merged with our own and should be taking part, this is the sort of thing this is geared towards on a larger scale, units doing joint ops on this scale and every time.

So to reitterate, any realism unit based groups out there, please get involved if this sounds good, maybe theres an air based or sea (unlikely as it might be) unit out there who can fill a role, engineers and logistics especially (i remember seeing one a while back).

Also again, any questions to clarify any parts, please post up also.

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