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baz44331

Makeing one army.

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hi guys :)

ok im trying to combi two units for personnel use into one army but can get it right im at it two days now and still cant get it right.

what im doing is makeing one army the "Israeli Armed Forces"

this one works fine.

// config.bin - 14:44:13 02/14/10, generated in 0.01 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgPatches {
class Britcom3 {
	units[] = {"BritCom3", "BritCom31", "BritCom32", "BritCom33", "BritCom34", "BritCom35", "BritCom36", "BritCom37", "BritCom38", "BritCom39", "BritCom310", "BritCom311", "BritCom312", "BritCom313", "BritCom314", "BritCom315", "BritCom316", "BritCom320"};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {};
};
};

class CfgVehicleClasses {
class BritCom3 {
	displayName = "Army";
};
};

class CfgFactionClasses {
class BritArmy {
	displayName = "Israeli Armed Forces";
	priority = 5;
	side = "TWest";
};
};

class cfgSkeletons {
class default;	// External class reference

class OFP2_ManSkeleton : default {
	SkeletonBones[] = {"pelvis", "", "spine", "pelvis", "spine1", "spine", "spine2", "spine1", "spine3", "spine2", "neck", "spine3", "neck1", "neck", "head", "neck1", "headcutscene", "head", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head", "leftshoulder", "spine3", "leftarm", "leftshoulder", "leftarmroll", "leftarm", "leftforearm", "leftarmroll", "leftforearmroll", "leftforearm", "lefthand", "leftforearmroll", "lefthandring", "lefthand", "lefthandring1", "lefthandring", "lefthandring2", "lefthandring1", "lefthandring3", "lefthandring2", "lefthandpinky1", "lefthandring", "lefthandpinky2", "lefthandpinky1", "lefthandpinky3", "lefthandpinky2", "lefthandmiddle1", "lefthand", "lefthandmiddle2", "lefthandmiddle1", "lefthandmiddle3", "lefthandmiddle2", "lefthandindex1", "lefthand", "lefthandindex2", "lefthandindex1", "lefthandindex3", "lefthandindex2", "lefthandthumb1", "lefthand", "lefthandthumb2", "lefthandthumb1", "lefthandthumb3", "lefthandthumb2", "rightshoulder", "spine3", "rightarm", "rightshoulder", "rightarmroll", "rightarm", "rightforearm", "rightarmroll", "rightforearmroll", "rightforearm", "righthand", "rightforearmroll", "righthandring", "righthand", "righthandring1", "righthandring", "righthandring2", "righthandring1", "righthandring3", "righthandring2", "righthandpinky1", "righthandring", "righthandpinky2", "righthandpinky1", "righthandpinky3", "righthandpinky2", "righthandmiddle1", "righthand", "righthandmiddle2", "righthandmiddle1", "righthandmiddle3", "righthandmiddle2", "righthandindex1", "righthand", "righthandindex2", "righthandindex1", "righthandindex3", "righthandindex2", "righthandthumb1", "righthand", "righthandthumb2", "righthandthumb1", "righthandthumb3", "righthandthumb2", "weapon", "spine1", "launcher", "spine1", "camera", "pelvis", "leftupleg", "pelvis", "leftuplegroll", "leftupleg", "leftleg", "leftuplegroll", "leftlegroll", "leftleg", "leftfoot", "leftlegroll", "lefttoebase", "leftfoot", "rightupleg", "pelvis", "rightuplegroll", "rightupleg", "rightleg", "rightuplegroll", "rightlegroll", "rightleg", "rightfoot", "rightlegroll", "righttoebase", "rightfoot"};
};
};

class CfgModels {
class Default {
	sections[] = {};
	sectionsInherit = "";
};

class flag_vojak : Default {
	sections[] = {"latka"};
};

class Head : Default {
	sections[] = {"osobnost", "brejle"};
	skeletonName = "Head";
};

class ArmaMan : Default {
	sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan"};
	skeletonName = "OFP2_ManSkeleton";
};

class BISoldier : ArmaMan {};

class BISoldier1 : ArmaMan {};

class BISoldier2 : ArmaMan {};

class BISoldier3 : ArmaMan {};

class BISoldier4 : ArmaMan {};

class BISoldier5 : ArmaMan {};

class BISoldier6 : ArmaMan {};

class BISoldier7 : ArmaMan {};

class BISoldier8 : ArmaMan {};

class BISoldier10 : ArmaMan {};

class BISoldier11 : ArmaMan {};

class BISoldier12 : ArmaMan {};

class BISoldier13 : ArmaMan {};

class BISoldier14 : ArmaMan {};

class BISoldier15 : ArmaMan {};

class BISoldier16 : ArmaMan {};
};

class CfgVehicles {
class Land;	// External class reference

class Man : Land {
	class ViewPilot;	// External class reference
};
class CAManBase;	// External class reference
class USMC_Soldier;	// External class reference
class USMC_Soldier_Medic;	// External class reference

class BritCom31 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Squad Leader";
	model = "\BritCom3\bisoldier";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom32 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Marksman";
	model = "\BritCom3\bisoldier2";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {M16A2, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {M16A2, "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom33 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Grenadier";
	model = "\BritCom3\bisoldier4";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {M16A4_ACG_GL, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {M16A4_ACG_GL, "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom34 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Automatic Rifleman";
	model = "\BritCom3\bisoldier7";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {M249, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {M249, "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom37 : USMC_Soldier_Medic {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Medic";
	model = "\BritCom3\bisoldier6";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"G36C", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"G36C", "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom38 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Rifleman";
	model = "\BritCom3\bisoldier3";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom312 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Sniper";
	model = "\BritCom3\bisoldier12";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {DMR, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {DMR, "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
	};
};

class BritCom320 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Rifleman AT";
	model = "\BritCom3\bisoldier3";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "Javelin"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "Javelin", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
          };
    };

class BritCom315 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Officer";
	model = "\BritCom3\bisoldier3";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"M4A1_Aim_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M4A1_Aim_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
          };
};

class BritCom314 : USMC_Soldier {
	vehicleClass = "BritCom3";
	faction = "BritArmy";
	displayName = "Rifleman M16A2GL";
	model = "\BritCom3\bisoldier3";
	scope = 2;
	nightVision = 1;
	camouflage = 0.7;
	weapons[] = {"M16A2GL", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M16A2GL", "NVGoggles", "Binocular", "Throw", "Put", "M9"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"};
      };
};
};

here is the one with the problem. it keeps showing up in the US army faction and not the IDF folder. Ive change the name, ive add text like faction and still no use.

Here is the orgrinal config for the one that will not work.

#define private		0
#define protected	1
#define public		2

#define true	1
#define false	0

class CfgPatches {
class Rangers {
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.51;
	requiredAddons[] = {CA_E, "CACharacters", "CACharacters_E", "CACharacters_E_Head", "CACharacters2", "CAWeapons"};
};
};

class CfgVehicleClasses {
	class rb_mc {
	displayName = "Ranger Battalion";
};
};

class CfgVehicles {	
class US_Soldier_EP1;
class Bag_Base_EP1;

class rb_teamleader : US_Soldier_EP1 {
	accuracy = 3.9;
	camouflage = 0.8;
	vehicleClass = "rb_mc";
	displayName = "Team Leader";
	model = "\Rangers\cpt_knight.p3d";
	portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA";
	backpack = "rb_backpack_1";
	weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "Rangers\data\pyle.rvmat", "Rangers\data\us_soldier_body_wound1.rvmat", "Rangers\data\us_soldier_body_wound2.rvmat"};
    };
};

class rb_ranger1 : rb_teamleader {
	displayName = "Ranger (scoped/40mm)";
	model = "\Rangers\sgt_bilko.p3d";
	backpack = "rb_backpack_1";
	weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

};

class rb_ranger2 : rb_teamleader {
	displayName = "Ranger (SD)";
	model = "\Rangers\sgt_bilko.p3d";
	backpack = "rb_backpack_1";
	weapons[] = {"SCAR_H_CQC_CCO_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	magazines[] = {"20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"SCAR_H_CQC_CCO_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	respawnMagazines[] = {"20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class rb_ar : rb_teamleader {
	displayName = "SAW Gunner";
	model = "\Rangers\spc_wasdie.p3d";
	backpack = "rb_backpack_4";
	weapons[] = {"M249_m145_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"M249_m145_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class rb_at : rb_teamleader {
	displayName = "Ranger (AT)";
	model = "\Rangers\sfc_arthur.p3d";
	backpack = "rb_backpack_5";
	weapons[] = {"SCAR_H_CQC_CCO", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Target", "SmokeShellYellow", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"SCAR_H_CQC_CCO", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Target", "SmokeShellYellow", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class rb_squadleader : rb_teamleader {
	displayName = "Squad Leader";
	model = "\Rangers\sfc_johnson.p3d";
	backpack = "rb_backpack_3";
	picture = "\Ca\characters\data\Ico\i_off_CA.paa";
	Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
	weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShellGreen", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203", "FlareWhite_M203", "FlareWhite_M203"};
	respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShellGreen", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203"};
};

class rb_marksman : rb_teamleader {
	displayName = "Designated Marksman";
	model = "\Rangers\spc_brainbug.p3d";
	backpack = "rb_backpack_1";
	weapons[] = {"M110_NVG_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	magazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"M110_NVG_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"};
	respawnMagazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShell", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class rb_engineer : rb_teamleader {
	displayName = "Engineer";
	model = "\Rangers\pvt_pyle.p3d";
	backpack = "rb_backpack_5";
	picture = "\Ca\characters_E\data\Ico\i_eng_ca.paa";
	engineer = 1;
	canDeactivateMines = true;
	weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "PipeBomb", "PipeBomb", "Mine", "Mine", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"};
	respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "PipeBomb", "Mine", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
};

class rb_medic : rb_teamleader {
	displayName = "Medic";
	model = "\Rangers\sfc_d_gary.p3d";
	backpack = "rb_backpack_2";
	picture = "\Ca\characters\data\Ico\i_Med_CA.paa";
	Icon = "\Ca\characters2\data\icon\i_medic_CA.paa";
	attendant = true;
	class SpeechVariants {
		class Default {
			speechSingular[] = {"veh_Medic"};
			speechPlural[] = {"veh_Medics"};
		};

		class EN : Default {};

		class CZ {
			speechSingular[] = {"veh_Medic_CZ"};
			speechPlural[] = {"veh_Medics_CZ"};
		};

		class CZ_Akuzativ {
			speechSingular[] = {"veh_Medic_CZ4P"};
			speechPlural[] = {"veh_Medics_CZ4P"};
		};

		class RU {
			speechSingular[] = {"veh_Medic_RU"};
			speechPlural[] = {"veh_Medics_RU"};
		};
	};
	TextPlural = "$STR_DN_Medics";
	TextSingular = "$STR_DN_Medic";
	nameSound = "veh_Medic";
};

// backpacks

class rb_backpack_1 : Bag_Base_EP1 {
	scope = public;
	displayname = "Camelbak Hawg";
	model = "\rangers\2ndrb_backpack_1.p3d";
	picture = "\rangers\data\backpack_1_ca.paa";
	icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
	mapSize = 2;
	transportMaxWeapons = 0;
	transportMaxMagazines = 6;
	class TransportMagazines {
		class _xx_20rnd_762x51_B_SCAR {
			magazine = "20rnd_762x51_B_SCAR";
			count = 6;
		};
	};
};

class rb_backpack_2 : Bag_Base_EP1 {
	scope = public;
	displayname = "Camelbak Mule";
	model = "\rangers\2ndrb_backpack_2.p3d";
	picture = "\rangers\data\backpack_2_ca.paa";
	icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
	mapSize = 2;
	transportMaxWeapons = 0;
	transportMaxMagazines = 6;
	class TransportMagazines {
		class _xx_20rnd_762x51_B_SCAR {
			magazine = "20rnd_762x51_B_SCAR";
			count = 4;
		};

		class _xx_SmokeShellPurple {
			magazine = "SmokeShellPurple";
			count = 2;
		};
	};
};

class rb_backpack_3 : Bag_Base_EP1 {
	scope = public;
	displayname = "Hydration Pack";
	model = "\rangers\2ndrb_backpack_3.p3d";
	picture = "\rangers\data\backpack_3_ca.paa";
	icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
	mapSize = 2;
	transportMaxWeapons = 0;
	transportMaxMagazines = 6;
	class TransportMagazines {
		class _xx_20rnd_762x51_B_SCAR {
			magazine = "20rnd_762x51_B_SCAR";
			count = 6;
		};
	};
};

class rb_backpack_4 : Bag_Base_EP1 {
	scope = protected;
	displayname = "Hydration Pack";
	model = "\rangers\2ndrb_backpack_3.p3d";
	picture = "\rangers\data\backpack_3_ca.paa";
	icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
	mapSize = 2;
	transportMaxWeapons = 0;
	transportMaxMagazines = 6;
	class TransportMagazines {
		class _xx_200Rnd_556x45_M249 {
			magazine = "200Rnd_556x45_M249";
			count = 3;
		};
	};
};

class rb_backpack_5 : Bag_Base_EP1 {
	scope = protected;
	displayname = "Camelbak Hawg";
	model = "\rangers\2ndrb_backpack_1.p3d";
	picture = "\rangers\data\backpack_1_ca.paa";
	icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
	mapSize = 2;
	transportMaxWeapons = 0;
	transportMaxMagazines = 6;
	class TransportMagazines {
		class _xx_20rnd_762x51_B_SCAR {
			magazine = "20rnd_762x51_B_SCAR";
			count = 1;
		};
		class _xx_MAAWS_HEAT {
			magazine = "MAAWS_HEAT";
			count = 1;
		};
		class _xx_PipeBomb {
			magazine = "PipeBomb";
			count = 1;
		};
	};
};
};

Can anyone help?

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Right its ok i found how to do it, All you have to do is combi the config files but you have to take particular care on how you do it with the config. then pack both and there you have it,

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