baz44331 10 Posted August 25, 2011 hi guys :) ok im trying to combi two units for personnel use into one army but can get it right im at it two days now and still cant get it right. what im doing is makeing one army the "Israeli Armed Forces" this one works fine. // config.bin - 14:44:13 02/14/10, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled class CfgPatches { class Britcom3 { units[] = {"BritCom3", "BritCom31", "BritCom32", "BritCom33", "BritCom34", "BritCom35", "BritCom36", "BritCom37", "BritCom38", "BritCom39", "BritCom310", "BritCom311", "BritCom312", "BritCom313", "BritCom314", "BritCom315", "BritCom316", "BritCom320"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class BritCom3 { displayName = "Army"; }; }; class CfgFactionClasses { class BritArmy { displayName = "Israeli Armed Forces"; priority = 5; side = "TWest"; }; }; class cfgSkeletons { class default; // External class reference class OFP2_ManSkeleton : default { SkeletonBones[] = {"pelvis", "", "spine", "pelvis", "spine1", "spine", "spine2", "spine1", "spine3", "spine2", "neck", "spine3", "neck1", "neck", "head", "neck1", "headcutscene", "head", "jaw", "head", "chin", "head", "jaw_rf", "head", "jaw_rm", "head", "jaw_rs", "head", "jaw_lf", "head", "jaw_lm", "head", "jaw_ls", "head", "ear_r", "head", "ear_l", "head", "lip_lc", "head", "lip_lwlb", "head", "lip_lwlf", "head", "lip_lwm", "head", "lip_lwrf", "head", "lip_lwrb", "head", "lip_rc", "head", "lip_uprb", "head", "lip_uprf", "head", "lip_upm", "head", "lip_uplf", "head", "lip_uplb", "head", "nose_tip", "head", "nose_r", "head", "nose_l", "head", "zig_lt", "head", "zig_lm", "head", "zig_lb", "head", "zig_rt", "head", "zig_rm", "head", "zig_rb", "head", "cheek_r", "head", "cheek_l", "head", "eyebrow_lb", "head", "eyebrow_lm", "head", "eyebrow_lf", "head", "corr", "head", "eyebrow_rf", "head", "eyebrow_rm", "head", "eyebrow_rb", "head", "eye_upr", "head", "eye_lwr", "head", "eye_upl", "head", "eye_lwl", "head", "cheek_rf", "head", "cheek_rm", "head", "cheek_rb", "head", "cheek_lf", "head", "cheek_lm", "head", "cheek_lb", "head", "forehead_l", "head", "forehead_m", "head", "forehead_r", "head", "l_eye", "head", "r_eye", "head", "l_pupila", "head", "r_pupila", "head", "neck_t", "head", "neck_b", "head", "neck_r", "head", "neck_l", "head", "tongue_b", "head", "tongue_m", "head", "tongue_f", "head", "leftshoulder", "spine3", "leftarm", "leftshoulder", "leftarmroll", "leftarm", "leftforearm", "leftarmroll", "leftforearmroll", "leftforearm", "lefthand", "leftforearmroll", "lefthandring", "lefthand", "lefthandring1", "lefthandring", "lefthandring2", "lefthandring1", "lefthandring3", "lefthandring2", "lefthandpinky1", "lefthandring", "lefthandpinky2", "lefthandpinky1", "lefthandpinky3", "lefthandpinky2", "lefthandmiddle1", "lefthand", "lefthandmiddle2", "lefthandmiddle1", "lefthandmiddle3", "lefthandmiddle2", "lefthandindex1", "lefthand", "lefthandindex2", "lefthandindex1", "lefthandindex3", "lefthandindex2", "lefthandthumb1", "lefthand", "lefthandthumb2", "lefthandthumb1", "lefthandthumb3", "lefthandthumb2", "rightshoulder", "spine3", "rightarm", "rightshoulder", "rightarmroll", "rightarm", "rightforearm", "rightarmroll", "rightforearmroll", "rightforearm", "righthand", "rightforearmroll", "righthandring", "righthand", "righthandring1", "righthandring", "righthandring2", "righthandring1", "righthandring3", "righthandring2", "righthandpinky1", "righthandring", "righthandpinky2", "righthandpinky1", "righthandpinky3", "righthandpinky2", "righthandmiddle1", "righthand", "righthandmiddle2", "righthandmiddle1", "righthandmiddle3", "righthandmiddle2", "righthandindex1", "righthand", "righthandindex2", "righthandindex1", "righthandindex3", "righthandindex2", "righthandthumb1", "righthand", "righthandthumb2", "righthandthumb1", "righthandthumb3", "righthandthumb2", "weapon", "spine1", "launcher", "spine1", "camera", "pelvis", "leftupleg", "pelvis", "leftuplegroll", "leftupleg", "leftleg", "leftuplegroll", "leftlegroll", "leftleg", "leftfoot", "leftlegroll", "lefttoebase", "leftfoot", "rightupleg", "pelvis", "rightuplegroll", "rightupleg", "rightleg", "rightuplegroll", "rightlegroll", "rightleg", "rightfoot", "rightlegroll", "righttoebase", "rightfoot"}; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit = ""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head : Default { sections[] = {"osobnost", "brejle"}; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = {"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "clan"}; skeletonName = "OFP2_ManSkeleton"; }; class BISoldier : ArmaMan {}; class BISoldier1 : ArmaMan {}; class BISoldier2 : ArmaMan {}; class BISoldier3 : ArmaMan {}; class BISoldier4 : ArmaMan {}; class BISoldier5 : ArmaMan {}; class BISoldier6 : ArmaMan {}; class BISoldier7 : ArmaMan {}; class BISoldier8 : ArmaMan {}; class BISoldier10 : ArmaMan {}; class BISoldier11 : ArmaMan {}; class BISoldier12 : ArmaMan {}; class BISoldier13 : ArmaMan {}; class BISoldier14 : ArmaMan {}; class BISoldier15 : ArmaMan {}; class BISoldier16 : ArmaMan {}; }; class CfgVehicles { class Land; // External class reference class Man : Land { class ViewPilot; // External class reference }; class CAManBase; // External class reference class USMC_Soldier; // External class reference class USMC_Soldier_Medic; // External class reference class BritCom31 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Squad Leader"; model = "\BritCom3\bisoldier"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom32 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Marksman"; model = "\BritCom3\bisoldier2"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {M16A2, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {M16A2, "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom33 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Grenadier"; model = "\BritCom3\bisoldier4"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {M16A4_ACG_GL, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {M16A4_ACG_GL, "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom34 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Automatic Rifleman"; model = "\BritCom3\bisoldier7"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {M249, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {M249, "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom37 : USMC_Soldier_Medic { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Medic"; model = "\BritCom3\bisoldier6"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"G36C", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"G36C", "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom38 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Rifleman"; model = "\BritCom3\bisoldier3"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom312 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Sniper"; model = "\BritCom3\bisoldier12"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {DMR, "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {DMR, "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "5Rnd_762x51_M24", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom320 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Rifleman AT"; model = "\BritCom3\bisoldier3"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "Javelin"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "Javelin", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom315 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Officer"; model = "\BritCom3\bisoldier3"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"M4A1_Aim_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M4A1_Aim_camo", "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; class BritCom314 : USMC_Soldier { vehicleClass = "BritCom3"; faction = "BritArmy"; displayName = "Rifleman M16A2GL"; model = "\BritCom3\bisoldier3"; scope = 2; nightVision = 1; camouflage = 0.7; weapons[] = {"M16A2GL", "NVGoggles", "Binocular", "Throw", "Put", "M9", "ItemCompass", "ItemMap", "ItemRadio", "ItemWatch"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnweapons[] = {"M16A2GL", "NVGoggles", "Binocular", "Throw", "Put", "M9"}; respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"BritCom3\data\us_rukavy_hhl.rvmat", "BritCom3\data\us_rukavy_hhl_wound1.rvmat", "BritCom3\data\us_rukavy_hhl_wound2.rvmat", "BritCom3\data\us_soldier_rukavy_body3.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound1.rvmat", "BritCom3\data\us_soldier_rukavy_body3_wound2.rvmat"}; }; }; }; here is the one with the problem. it keeps showing up in the US army faction and not the IDF folder. Ive change the name, ive add text like faction and still no use. Here is the orgrinal config for the one that will not work. #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class Rangers { units[] = {}; weapons[] = {}; requiredVersion = 1.51; requiredAddons[] = {CA_E, "CACharacters", "CACharacters_E", "CACharacters_E_Head", "CACharacters2", "CAWeapons"}; }; }; class CfgVehicleClasses { class rb_mc { displayName = "Ranger Battalion"; }; }; class CfgVehicles { class US_Soldier_EP1; class Bag_Base_EP1; class rb_teamleader : US_Soldier_EP1 { accuracy = 3.9; camouflage = 0.8; vehicleClass = "rb_mc"; displayName = "Team Leader"; model = "\Rangers\cpt_knight.p3d"; portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA"; backpack = "rb_backpack_1"; weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "Rangers\data\pyle.rvmat", "Rangers\data\us_soldier_body_wound1.rvmat", "Rangers\data\us_soldier_body_wound2.rvmat"}; }; }; class rb_ranger1 : rb_teamleader { displayName = "Ranger (scoped/40mm)"; model = "\Rangers\sgt_bilko.p3d"; backpack = "rb_backpack_1"; weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"}; }; class rb_ranger2 : rb_teamleader { displayName = "Ranger (SD)"; model = "\Rangers\sgt_bilko.p3d"; backpack = "rb_backpack_1"; weapons[] = {"SCAR_H_CQC_CCO_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; magazines[] = {"20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "HandGrenade_West", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"SCAR_H_CQC_CCO_SD", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; respawnMagazines[] = {"20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "20rnd_762x51_SB_SCAR", "HandGrenade_West", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class rb_ar : rb_teamleader { displayName = "SAW Gunner"; model = "\Rangers\spc_wasdie.p3d"; backpack = "rb_backpack_4"; weapons[] = {"M249_m145_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"M249_m145_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "IR_Strobe_Target", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class rb_at : rb_teamleader { displayName = "Ranger (AT)"; model = "\Rangers\sfc_arthur.p3d"; backpack = "rb_backpack_5"; weapons[] = {"SCAR_H_CQC_CCO", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Target", "SmokeShellYellow", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"SCAR_H_CQC_CCO", "MAAWS", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "MAAWS_HEAT", "MAAWS_HEDP", "IR_Strobe_Target", "SmokeShellYellow", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class rb_squadleader : rb_teamleader { displayName = "Squad Leader"; model = "\Rangers\sfc_johnson.p3d"; backpack = "rb_backpack_3"; picture = "\Ca\characters\data\Ico\i_off_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; weapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShellGreen", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203", "FlareWhite_M203", "FlareWhite_M203"}; respawnWeapons[] = {"SCAR_H_STD_EGLM_Spect", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShellGreen", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203"}; }; class rb_marksman : rb_teamleader { displayName = "Designated Marksman"; model = "\Rangers\spc_brainbug.p3d"; backpack = "rb_backpack_1"; weapons[] = {"M110_NVG_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; magazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShellRed", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"M110_NVG_EP1", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9SD"}; respawnMagazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "IR_Strobe_Target", "SmokeShell", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class rb_engineer : rb_teamleader { displayName = "Engineer"; model = "\Rangers\pvt_pyle.p3d"; backpack = "rb_backpack_5"; picture = "\Ca\characters_E\data\Ico\i_eng_ca.paa"; engineer = 1; canDeactivateMines = true; weapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; magazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "PipeBomb", "PipeBomb", "Mine", "Mine", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"SCAR_H_CQC_CCO", "NVGoggles", "Binocular_Vector", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "itemGPS", "M9"}; respawnMagazines[] = {"20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "20rnd_762x51_B_SCAR", "PipeBomb", "Mine", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class rb_medic : rb_teamleader { displayName = "Medic"; model = "\Rangers\sfc_d_gary.p3d"; backpack = "rb_backpack_2"; picture = "\Ca\characters\data\Ico\i_Med_CA.paa"; Icon = "\Ca\characters2\data\icon\i_medic_CA.paa"; attendant = true; class SpeechVariants { class Default { speechSingular[] = {"veh_Medic"}; speechPlural[] = {"veh_Medics"}; }; class EN : Default {}; class CZ { speechSingular[] = {"veh_Medic_CZ"}; speechPlural[] = {"veh_Medics_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_Medic_CZ4P"}; speechPlural[] = {"veh_Medics_CZ4P"}; }; class RU { speechSingular[] = {"veh_Medic_RU"}; speechPlural[] = {"veh_Medics_RU"}; }; }; TextPlural = "$STR_DN_Medics"; TextSingular = "$STR_DN_Medic"; nameSound = "veh_Medic"; }; // backpacks class rb_backpack_1 : Bag_Base_EP1 { scope = public; displayname = "Camelbak Hawg"; model = "\rangers\2ndrb_backpack_1.p3d"; picture = "\rangers\data\backpack_1_ca.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; transportMaxWeapons = 0; transportMaxMagazines = 6; class TransportMagazines { class _xx_20rnd_762x51_B_SCAR { magazine = "20rnd_762x51_B_SCAR"; count = 6; }; }; }; class rb_backpack_2 : Bag_Base_EP1 { scope = public; displayname = "Camelbak Mule"; model = "\rangers\2ndrb_backpack_2.p3d"; picture = "\rangers\data\backpack_2_ca.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; transportMaxWeapons = 0; transportMaxMagazines = 6; class TransportMagazines { class _xx_20rnd_762x51_B_SCAR { magazine = "20rnd_762x51_B_SCAR"; count = 4; }; class _xx_SmokeShellPurple { magazine = "SmokeShellPurple"; count = 2; }; }; }; class rb_backpack_3 : Bag_Base_EP1 { scope = public; displayname = "Hydration Pack"; model = "\rangers\2ndrb_backpack_3.p3d"; picture = "\rangers\data\backpack_3_ca.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; transportMaxWeapons = 0; transportMaxMagazines = 6; class TransportMagazines { class _xx_20rnd_762x51_B_SCAR { magazine = "20rnd_762x51_B_SCAR"; count = 6; }; }; }; class rb_backpack_4 : Bag_Base_EP1 { scope = protected; displayname = "Hydration Pack"; model = "\rangers\2ndrb_backpack_3.p3d"; picture = "\rangers\data\backpack_3_ca.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; transportMaxWeapons = 0; transportMaxMagazines = 6; class TransportMagazines { class _xx_200Rnd_556x45_M249 { magazine = "200Rnd_556x45_M249"; count = 3; }; }; }; class rb_backpack_5 : Bag_Base_EP1 { scope = protected; displayname = "Camelbak Hawg"; model = "\rangers\2ndrb_backpack_1.p3d"; picture = "\rangers\data\backpack_1_ca.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; transportMaxWeapons = 0; transportMaxMagazines = 6; class TransportMagazines { class _xx_20rnd_762x51_B_SCAR { magazine = "20rnd_762x51_B_SCAR"; count = 1; }; class _xx_MAAWS_HEAT { magazine = "MAAWS_HEAT"; count = 1; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 1; }; }; }; }; Can anyone help? 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baz44331 10 Posted August 26, 2011 Right its ok i found how to do it, All you have to do is combi the config files but you have to take particular care on how you do it with the config. then pack both and there you have it, Share this post Link to post Share on other sites