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Gunnykat

Satchel Charge not working.

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I have it in my ammo box. When I grab it it shows up on the player. when I place it on the ground its invisable. And I have no option to touch it off.

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This isn't a scripting issue, but... what mission? Is it an ACE explosive or is it a stock satchel? Or any scripts running that would involve deleting/hiding a satchel when "fired"?

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Its Stock but not sure if there is a line of script involved with hideing or deleating. Its in Domination 2. version 2.28

Edited by Gunnykat

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In Domination if you place a satchel within the base trigger (basically anywhere near spawn) it automatically gets deleted.

x_client\x_setupplayer.sqf Line 1194ish

			if (_ta isKindOf "TimeBombCore" || _ta == "ACE_PipebombExplosion") then {
[color="Red"]					deleteVehicle (_this select 6);[/color]
				if (GVAR(kick_base_satchel) == 0) then {
					[QGVAR(p_f_b_k), [player, GVAR(name_pl),1]] call FUNC(NetCallEvent);
				} else {
					[QGVAR(p_bs), [player, GVAR(name_pl),1]] call FUNC(NetCallEvent);
				};

To remove this automatic effect, just delete the red line.

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ahhh ok. I better keep that line. I tried it away from base and it works. I had and issiue with timebombs not working in the area of opperation. They would show up invisable in the invetory. So i switched it to pipebomb. So I was like wow its not working when I place them. Good info to know. Thanks.

Edited by Gunnykat

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