farix 10 Posted August 23, 2011 Hey everyone. has anyone ever modfied a verison of Bennys Warfare to place Factorys at start ? i can't figure out how to do it. there is buidlings in the editor for barracks etc , but they don't actually impact the mission. is there some script i am missing ? Thanks -Farix (Mesg sent to benny on Hotshot fourms aswell) Share this post Link to post Share on other sites
Charles Darwin 10 Posted August 23, 2011 I am not so sure benny wants people editing his mission w/o him I know Domi maker Xeno doesn't care but benny i think does Share this post Link to post Share on other sites
farix 10 Posted August 24, 2011 I asked Benny . And Got a Response "Hey, Sorry if i've skipped this message for a while (didn't even see that i had pm's ). Using an Aircraft carrier is kinda special, you have to adapt several things. - The spawn point (on deck), it can be done by adapting the GUI_Respawn and adding a fixed carrier spawn (a Logic for instance) which will spawn the player at a certain height if selected. - A Factory can be placed within the editor, to do so: 1. Place a Factory in the or a logic which create the proper kind of factory and give it a name 'MyFac' i.e 2. Edit Init_Server.sqf structures array, (i.e WestBaseStructures = [MyFac]) - To change HQ Model, check the core structures files: 1. ['WFBE_EASTMHQNAME','MyVehicleClassname',true] Call SetNamespace; - Adding more than one HQ is a difficult but feasible task: 1. Convert the MHQ System from an object to an array of objects (i.e WestMHQ = [obj1, obj2]) and adapt the code 2. Once converted, you can get the closest HQ by using the SortByDistance function (i.e '[player, WestMHQ] Call SortByDistance') If you still have problems dealing with those stuff or don't comprehend some of those, don't hesitate to contact me on msn: benny_boy66@hotmail.fr Good luck, Benny." Hotshots OFP Fourm PM Share this post Link to post Share on other sites