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farix

Warfare BE - Start with Pre-Made Factorys ?

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Hey everyone. has anyone ever modfied a verison of Bennys Warfare to place Factorys at start ?

i can't figure out how to do it. there is buidlings in the editor for barracks etc , but they don't actually impact the mission. is there some script i am missing ?

Thanks

-Farix

(Mesg sent to benny on Hotshot fourms aswell)

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I am not so sure benny wants people editing his mission w/o him I know Domi maker Xeno doesn't care but benny i think does

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I asked Benny . And Got a Response

"Hey,

Sorry if i've skipped this message for a while (didn't even see that i had pm's ).

Using an Aircraft carrier is kinda special, you have to adapt several things.

- The spawn point (on deck), it can be done by adapting the GUI_Respawn and adding a fixed carrier spawn (a Logic for instance) which will spawn the player at a certain height if selected.

- A Factory can be placed within the editor, to do so:

1. Place a Factory in the or a logic which create the proper kind of factory and give it a name 'MyFac' i.e

2. Edit Init_Server.sqf structures array, (i.e WestBaseStructures = [MyFac])

- To change HQ Model, check the core structures files:

1. ['WFBE_EASTMHQNAME','MyVehicleClassname',true] Call SetNamespace;

- Adding more than one HQ is a difficult but feasible task:

1. Convert the MHQ System from an object to an array of objects (i.e WestMHQ = [obj1, obj2]) and adapt the code

2. Once converted, you can get the closest HQ by using the SortByDistance function (i.e '[player, WestMHQ] Call SortByDistance')

If you still have problems dealing with those stuff or don't comprehend some of those, don't hesitate to contact me on msn: benny_boy66@hotmail.fr

Good luck,

Benny."

Hotshots OFP Fourm PM

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