kimmo 10 Posted August 21, 2011 Hi all for now I know how to do everything except to create the files Config.cpp, cfgSurface.hpp and the file cfgClutter.hpp. I say to create them from zero. For now I would want to try that is only my map with the texture of the ground and a plant this model = "ca\plants2\clutter\c_grassDryLongBunch.p3d"; I have the whole necessary files to create the file Config.cpp however I don't know whether to create him. <script src='http://img830.imageshack.us/shareable/?i=vis3.png&p=tl' type='text/javascript'></script><noscript></noscript> THANKS Kimmo. Share this post Link to post Share on other sites
bushlurker 46 Posted August 21, 2011 It's precisely these basic files & folders my forthcoming guide is designed to explain! I'm still writing the damned thing!... 19 pages and I've just finished explaining the "Data" folder! I might be a few more days finishing that :(... Meantime, I'd suggest that for such a simple initial test you just copy and adapt the files from Sgt Ace's Tutorial. It's a basic 1 colour mask/ single grass surface terrain... you should be able to just copy the cfgSurfaces, cfgClutter and Config.cpp from that - then do some careful editing... Basically replacing "TUT" (the tutorial "dummy namespace" name) with "YourTag" and "TUT_SampleMap" (the tutorial "island name") with "bamba" in all cases.... B Share this post Link to post Share on other sites
kimmo 10 Posted August 21, 2011 (edited) Thanks Bush , then I wait for your guide :), because I have tried all, also to modify a file Config.cpp existing, but how much I look for of it creates the file.pbo with BinPBO me from a proper error in the file Config.cpp THANKS BUSH k Edited August 21, 2011 by kimmo Share this post Link to post Share on other sites
Robster 11 Posted August 22, 2011 hey bush!!! just for the record... in your new brand guide please take notice that setting a second texture layer (with same parameters than base texture layer) helps to gain a lot of focus when viewing rivers water from distance.... very helpful with low deep rivers and deltas... cya! Share this post Link to post Share on other sites