xripx 12 Posted August 18, 2011 You guys have been great helping me so far, I've learned so much but t his one has got me stumped. At the beginning of my mission you start in a moving chopper and I have about 2 minutes worth of radio chatter that plays via "PlaySound". After about 40 seconds of playing, it gets noticeably quieter. It goes from a perfect background noise to just barely audible over the chopper blades. I used to have it on a trigger, but I decided to put in my init to see if it makes a difference. It doesn't. Here is everything in my init thus far: PlaySound "MainTitle"; PlaySound "RadioChatter"; cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"]; sleep 10; titleCut ["", "BLACK IN", 5]; I took out all "fadesound" and "fademusic" that I had before. So there it is, both "RadioChatter" and "MainTitle" get noticeably quieter after about 40 seconds. What's the deal guys? Share this post Link to post Share on other sites
cobra4v320 27 Posted August 18, 2011 Just a guess but try: PlaySound ["MainTitle",true]; PlaySound ["RadioChatter",true]; cutText ["Jungle Trek\n\n by Rip\n\nVersion 1", "BLACK FADED"]; sleep 10; titleCut ["", "BLACK IN", 5]; Share this post Link to post Share on other sites
xripx 12 Posted August 19, 2011 (edited) Short answer, it worked. Haha, could you tell me WHY that worked? Long answer, it worked but the sounds no longer seem affected by the "db+40" in my description.ext. But they're at about the right volume so it works out fine. Still, it's almost as if the db+40 only works on PlaySounds that are in triggers, and doesn't make a difference on PlaySounds in the init.sqf Weird. Edited August 19, 2011 by xRipx Share this post Link to post Share on other sites
2nd ranger 282 Posted August 19, 2011 PlaySound ["MainTitle",true]; The true part is to force the sound to play, ignoring the volume settings of fadeSound. So it probably ignores all kinds of volume setting. Are you sure it isn't the recording itself that gets quieter? Also if the radio chatter is supposed to be in the chopper, you could try making the chopper 'say' the sound. Share this post Link to post Share on other sites
xripx 12 Posted August 19, 2011 ^^ I thought of that, and no the actual .ogg doesn't get quieter. Or if it does, it's so insignificant that you can't tell... and of course in the game it IS significant and you definitely CAN tell. I tried having the chopper "say" the radiochatter.ogg, but it was extremely quiet and "db+x" wasn't affecting it. That said, I've made several changes since then and I'll try later today when I get home. Thanks for all the knowledge so far guys! Share this post Link to post Share on other sites
xripx 12 Posted August 20, 2011 Yep, "say" does work, but it's just barely audible, and I hear no difference between db+30 and db+70. Sigh. Oh well. Share this post Link to post Share on other sites
demonized 20 Posted August 20, 2011 try attaching a GameLlogic with attachTo to the heli at its center point, wich would be inside, then make GL say the sound, should hopefully play the sound on the inside, not the outside... Share this post Link to post Share on other sites
xripx 12 Posted August 20, 2011 I appreciate the clever advice, I never would've thought of it... but unfortunately no, it doesn't work, it's still too quiet. Sigh. Oh well, I fixed the fading problem and that was a way bigger deal. Thanks again! Share this post Link to post Share on other sites