nzdfcrash 33 Posted August 9, 2011 So no matter what i do i cant seem to remove the locking ability of unguided bombs which is abit of an issue especially when the aircraft they are for can carry a large quantity of ordinance. Base code im using for the unguided weapons. class anzac_BombBase: BombCore { hit = 5000; indirectHit = 1100; indirectHitRange = 12; cost = 1000; canLock = 0; irLock = 0; laserLock = 0; nvLock = 0; maxControlRange = 10; maneuvrability = 16.000000; sideAirFriction = 0.100000; simulation = "shotRocket"; maxSpeed = 100; timeToLive = 120; initTime = 0; thrustTime = 0; thrust = 0; soundHit[] = {"Ca\sounds\Weapons\explosions\explosion_large1", 28.183832, 1, 1900}; model = ""; proxyShape = ""; CraterEffects = "BombCrater"; explosionEffects = "BombExplosion"; whistleDist = 24; }; If its not the weapon it would be the aircraft. class CfgVehicles { /*extern*/ class Plane; class anzac_adf_f111_hvy : Plane { destrType = "DestructWreck"; scope = 2; vtol = 0; crew = "anzac_fighter_pilot_classic"; typicalCargo[] = {"anzac_fighter_pilot_classic"}; model="\anzac_fixed_wing_strike\anzac_adf_f111_hvy.p3d"; displayName = "F-111C Ardvark (HMB)(C)(R)"; side= 1; soundEngine[]={"\anzac_fixed_wing_strike_s\engine.wav",10,1.0}; camouflage = 12; audible = 6; vehicleClass = "ADF_Fix"; faction = "ANZAC"; accuracy = 0.200000; landingSpeed = 250; landingAoa = "rad 10"; acceleration = 200; maxSpeed = 1750; armor = 40; armorStructured = 1; irScanRangeMin = 100; irScanRangeMax = 10000; irScanToEyeFactor = 3; irTarget = 1; irScanRange = 6500; irScanGround = 1; aileronSensitivity = 1.0; elevatorSensitivity = 1.0; wheelSteeringSensitivity = 2.5; brakeDistance=250; driverAction = A10_Pilot; hasGunner = 1; radarType = 4; LockDetectionSystem = 8; IncommingMisslieDetectionSystem = 16; weapons[] = {"CMFlareLauncher"}; magazines[] = {"120Rnd_CMFlare_Chaff_Magazine"}; soundLocked[] = {"\ca\Tracked\Data\Sound\alarm_loop1", 0.000316, 2}; soundIncommingMissile[] = {"\ca\Tracked\Data\Sound\alarm_loop1", 0.000316, 4}; laserScanner = 1; gunAimDown = 0.045000; flapsFrictionCoef = 0.300000; envelope[] = {0.000000, 0.400000, 1.900000, 4, 6.800000, 8.300000, 8.500000, 7.800000, 6.200000, 3.600000, 2.200000, 1.600000, 1.100000, 0.700000, 0.400000, 0}; minFireTime = 30; gearUpTime = 4.500000; gearDownTime = 3; cost = 20000000; type = "VAir"; threat[] = {0.1, 0.4, 1.0}; icon="\anzac_fixed_wing_strike_t\tex\misc\f111icon.paa"; picture="\anzac_fixed_wing_strike_t\tex\misc\f111pic.paa"; mapSize=9; driverIsCommander = 1; hiddenSelections[] = {"camo_1", "camo_2", "camo_3", "camo_4", "camo_5", "camo_6", "camo_7", "camo_8", "camo_9", "camo_10", "camo_11", "camo_12", "target1","target2","target3","target4","map","myplane"}; hiddenSelectionsTextures[] = {"\anzac_fixed_wing_strike_t\tex\camo\bottom1.paa", "\anzac_fixed_wing_strike_t\tex\camo\bottom2.paa", "\anzac_fixed_wing_strike_t\tex\camo\bottom3.paa", "\anzac_fixed_wing_strike_t\tex\camo\roundel.paa", "\anzac_fixed_wing_strike_t\tex\camo\side1.paa", "\anzac_fixed_wing_strike_t\tex\camo\tail.paa", "\anzac_fixed_wing_strike_t\tex\camo\tailwing.paa", "\anzac_fixed_wing_strike_t\tex\camo\top1.paa", "\anzac_fixed_wing_strike_t\tex\camo\top2.paa", "\anzac_fixed_wing_strike_t\tex\camo\top3.paa", "\anzac_fixed_wing_strike_t\tex\camo\wingl.paa", "\anzac_fixed_wing_strike_t\tex\camo\wingr.paa", "\anzac_fixed_wing_strike_t\tex\fighter_blue_ca.paa.paa"}; soundDammage[] = {"\anzac_fixed_wing_strike_s\alarm", 1, 1}; soundLandCrash[] = {"\anzac_fixed_wing_strike_s\Tire", 8, 1.2, 1200}; soundGetIn[] = {"ca\sounds\Air\AV8\ext\ext-jetair-cabine-close1", db-25, 1}; soundGetOut[] = {"ca\sounds\Air\AV8\ext\ext-jetair-cabine-open1", db-25, 1, 40}; soundEngineOnInt[] = {"\anzac_fixed_wing_strike_s\F111_start_in", 0.1, 0.7}; soundEngineOnExt[] = {"\anzac_fixed_wing_strike_s\F111_start", 0.7, 0.7, 1000}; soundEngineOffInt[] = {"\anzac_fixed_wing_strike_s\F111_stop_in", 0.1, 0.7}; soundEngineOffExt[] = {"\anzac_fixed_wing_strike_s\F111_stop", 0.7, 0.7, 1000}; Hopefully someone will have a idea as to what the issue/s could be, Cheers. Share this post Link to post Share on other sites
.kju 3245 Posted August 10, 2011 canLock etc is set in the cfgWeapon class Share this post Link to post Share on other sites