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ScorpionGuard

Navy vs. Army

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Well I wouldn't mind having some kind of LHD and Destroyer sized editor placeable ships in there. For naval gunfire, attach some M119s and call it a day. Battleships and battle cruisers are being decommissioned anyway, it's now about missile cruisers. I don't expect to see all that many 16 inch guns in the future, compared to missiles.

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A carrier battle group is way beyond the scope of the game. It wouldn't work at all.

As for naval support, e.g. naval gunfire, that can be simulated easily enough.

In what way would it not work, such an addon would only make the game better. 1000x1000km is big enough for Naval combat and ideal. Maybe more could be included to enhance the MP aspect such as Dangerous Waters type mods for ASW and ship to ship combat. All possible since OA and just adds to the fun.

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In what way would it not work, such an addon would only make the game better.

1. Naval combat vessels are huge, extremely intricate machines that are crewed by thousands of people. It would require an entire development team to create even a halfway accurate representation of such a vessel, and you couldn't get the crew for even one boat on a server. I suppose you could just create a Fleet Command-style "I control everything" system, but this is hardly realistic and doesn't really fit at all with the spirit of ArmA.

2. Modern naval warfare is utterly boring. Acquire target that is hundreds of miles away, press red button to fire magical cruise missiles, wait ten minutes, LOLIWIN.

3. ArmA is an infantry simulator first and foremost, and the only interesting interaction that bigass combat boats have with ground forces is support fire, which as I said earlier, can be simulated without actually having fully functional vessels.

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+1 for Naval Fire Support. Agreed that above and below water warfare is a bit beyond the possibilities of Arma (without a dedicated development effort).

That said, destruction and sabotage of naval assets should be possible. Just not pure, ranged naval combat.

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1. Naval combat vessels are huge, extremely intricate machines that are crewed by thousands of people. It would require an entire development team to create even a halfway accurate representation of such a vessel, and you couldn't get the crew for even one boat on a server. I suppose you could just create a Fleet Command-style "I control everything" system, but this is hardly realistic and doesn't really fit at all with the spirit of ArmA.

2. Modern naval warfare is utterly boring. Acquire target that is hundreds of miles away, press red button to fire magical cruise missiles, wait ten minutes, LOLIWIN.

3. ArmA is an infantry simulator first and foremost, and the only interesting interaction that bigass combat boats have with ground forces is support fire, which as I said earlier, can be simulated without actually having fully functional vessels.

All it requires is a weapons interface not that hard you have optical and you have radar. The addition of Sonar though is required to expand it to include ASW. Such a mod would work and is possible, you can have multicrew stations but a fully crewed vessel is not required as its overkill and only specific stations are required. For an FPS additct such a mod may not be their thing but there are alot of people who are into Naval warfare and would be interested in such a mod. If A3 has a Submarine then it should have controls for it to move up/down/left/right also Sonar with active ping and passive sensors. By having these features expands the A3 universe and increases game play and immersion. If someones willing to add these features then I say go for it. If you think Arma is just an infantry sim then you are mistaken. Just look at OAs added features.:cool:

Doesn't look that boring.

Edited by SUBS17

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