vulcan 0 Posted May 25, 2002 Ok i am trying to use the campaign sounds in my own missions but i cant get them so work. please dont refer me to another tutorial sight because they dont help.(and yes i used the search button) First as an example, I used "STRCAMP_01r1" from the attack on morton mission. In the description file its name is "Radio Msg 1" so i copied the description file into my mission's description file and i copy and pasted the sound files into a sound folder in my mission's main directory. Now Go into the editor i make a trigger and on activation i put me sideradio "Radio Msg 1" i also tried me sideradio "STRCAMP_01r1" they both didnt work. is there another file i need to edit to complete this ? any help would be greatly appreciated Share this post Link to post Share on other sites
JAP 2 Posted May 25, 2002 Uhm, did you think about the "stringtable.csv" ? Cause you didn t mention that. I don t know about voice, but i think i remember that had something to do with it. If you depbo'ed the missions from 1985 campaign you will see that file in nearly every mission, and the voice files are all linked to that file. But i m not sure, i never use voice, makes my missions too big Share this post Link to post Share on other sites
vulcan 0 Posted May 25, 2002 i just copied over the stringtable and when i tried the mission it said Radio Msg 1 not found. Then i tried it again and it said nothing. im not sure but does your identity matter (probably wrong) Share this post Link to post Share on other sites
JAP 2 Posted May 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vulcan @ May 25 2002,23:05)</td></tr><tr><td id="QUOTE">i just copied over the stringtable and when i tried the mission it said Radio Msg 1 not found. Then i tried it again and it said nothing. im not sure but does your identity matter (probably wrong)<span id='postcolor'> *sigh* , i wish i could help ya vulcan, but i never experimented with voice I ll ask neo to take a look at your prob, he did. Share this post Link to post Share on other sites
NEO -PZ- 0 Posted May 25, 2002 And here is Neo Place the soundfile called "1.ogg" (rename it to anything you like, make it easy for yourself). Also put in "2.ogg", "3.ogg", and so on, as many as you want, but configure the following code snippet after that. Now, open Notepad and put this in it: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //Custom Sound class CfgSounds { sounds[] = { 1, 2, 3, 4, 5 }; class 1 { name = "1"; sound[] = {"1.ogg", db+290, 1.0}; titles[] = { }; }; class 2 { name = "2"; sound[] = {"2.ogg", db+290, 1.0}; titles[] = { }; }; class 3 { name = "3"; sound[] = {"3.ogg", db+290, 1.0}; titles[] = { }; }; class 4 { name = "4"; sound[] = {"4.ogg", db+290, 1.0}; titles[] = { }; }; class 5 { name = "5"; sound[] = {"5.ogg", db+290, 1.0}; titles[] = { }; }; <span id='postcolor'> Save the file as: description.ext And place it in ofp/users/yourusername/mpmissions/yourmission folder, of it is an SP-mission: ofp/users/yourusername/missions/yourmission. Launch OFP, load the mission, try it out. Tell me if it doesn't work. Neo Share this post Link to post Share on other sites
vulcan 0 Posted May 25, 2002 i made a description file and copied what u told me to and changed 1v01.ogg to 1.ogg and in the editor i made a trigger and in activ. i put "gulf say "1" but it didn't work Share this post Link to post Share on other sites
NEO -PZ- 0 Posted May 25, 2002 Place a trigger, activated by whatever you want etc., then: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname say "1"<span id='postcolor'> Maybe, just maybe, if the thing above doesnt work: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname say 1<span id='postcolor'> I had problems myself that it didn't work. But to prove that it actually SHOULD work, do like this: Create a trigger, activated by whatever you want, etc., then Effects, Sound, choose the soundfile, Preview map, activate the trigger and hear the sound! If you hear it, then it's something wrong with unitname or something. Keep me informed. Neo Share this post Link to post Share on other sites
vulcan 0 Posted May 25, 2002 wow it worked thanks! you guys are awesome Share this post Link to post Share on other sites
JAP 2 Posted May 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vulcan @ May 26 2002,00:20)</td></tr><tr><td id="QUOTE">wow it worked thanks! you guys are awesome<span id='postcolor'> It s not what you know it s who you know ... ROFL Glad he could help out ! pZ rules again Share this post Link to post Share on other sites
Facemeister75 0 Posted June 1, 2002 That voice command stuff and cutscenes is a little to difficult for me to grasp. I consider myself on the bright side but I cant get that stuff to work for the life of me. Share this post Link to post Share on other sites