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Drumheller

How do I set faces for AI in OA?

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I'm making a replacement pack for the Cooper, Miles, Ohara, Miles, Rodriguez, and Skyes characters.

One thing I want/need to do is give them custom faces. Here is an example of what I have:

class FR_Cooper: FR_Base
{
 model = "\tf86_m_Seals\a_Seal1";
hiddenSelections[] = {"TEX_Main","TEX_Helm","TEX_Gear","TEX_Back","Backpack2","_helmet"};
 hiddenSelectionsTextures[] = {"tf86_t_seals_aor2\seal1_co.paa","tf86_t_seals_aor2\seal1helm_co.paa","tf86_t_seals_aor2\sealgear_co.paa","tf86_t_seals\backpackbrown_co.paa"};
 face="Face32_camo5";
 glasses="Tactical";

I know it's wrong, but please tell me where/how to make it use the face I have chosen.

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