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PSD_006

Ai firing mortars

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I've never seen this done before but i think it would be a pretty cool thing to add to a mission. Is there a way to get the ai to fire mortas are a certain area without simulating this with a artillery script? I want to be able to see the ai load the mortar and aim and shoot to give backup on an assault. I havent een this topic mentioned before and im not sure if its possible. Anybody have any ideas how to do this? Thanks

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Maybe with an artillery script.  tounge.gif

J/K, don't know really. You mean in the editor, e.g. in a trigger? (unitname blah blah)

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ok well ive decided to take the easy way out. Can u make an artillery script that uses the shell type the mortar does?

If so what is the shell number or type? Thanks

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Allready exists go to OFP Editing centre site

http://www.ofpeditingcenter.com/coding/artillery.shtml

Look Through them

I recomend

http://www.ofpeditingcenter.com/coding/misc.shtml

Halfway down the page Spinors command engine. It does a lot more with a choice of artilery types or mortars.

I used it in my Sainte Marie Hill mission

http://www.smartgroups.com/vault/chainofcommand?

I also included AI controled artilery and shell incomming and outgoing sounds.

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