Jump to content
Sign in to follow this  
fasterthanlight

Damage to objects.

Recommended Posts

I have some torpedo's in my mod pack and I am trying to blow them up after being placed on the map. The don't seem to take damage. I have also set the health/armor to a minimum and tried to get them to blow up. I am not sure this is even possible.

Is there a way to make this happen, for any object, say even a lawn cutter?

Share this post


Link to post
Share on other sites

Try naming the torpedo (Torpedo1) then place this into the triggers On activation box;

Torpedo1 setdamage 1

Activated by a radio.

That could work...

Share this post


Link to post
Share on other sites

You can try creating a bomb at at the torpedo's position.

_bomb = "Bo_GBU12_LGB" createVehicle getpos mytorpedo;

EDIT: Actually you probably can't name the torpedo.... so you might have to place an invisible H or something there under the torpedo in order to get a position easily. That's one way.

Edited by twirly

Share this post


Link to post
Share on other sites

What mod pack? I'm assuming they are static objects, in which case they may not be configured to explode when destroyed. You can create a bomb or something and slam it into the ground at the object's position to create an explosion (quick and dirty).

Share this post


Link to post
Share on other sites

Making a bomb explode on it is your best bet. And if for whatever reason it doesn't disappear, just deleteVehicle the sucker.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×