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roguetrooper

Creating stones and plants with createvehicle?

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Your going to want to UN-PBO the plants_e in your main game directory. There you will find "p3d" files. But what your looking for is the config, there you will find class names.

-Bigshot

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Thanks. But could anyone give me more detailed instructions?

I have downloaded a PBO-viewer for Arma 1 (http://www.armaholic.com/page.php?id=1434). It cannot open all pbo's of Arma 2, but I haven't found one for Arma 2 yet.

However, I opened the file \Addons\plants2_Tree.pbo. It shows up a list

[Data]

t_acer2s.p3d

t_alnus2s.p3d

...

Nowhere I could find a config.

Placing a logic and putting into its init line

plant1 = createVehicle ["t_fagus2s", position this, [], 0, "NONE"];

does NOT work, of course.

I can't imagine that there is not more interest in such objects. Why is it so hard to find lists of plants/classnames? Why doesn't BIS publish them together with all the other classnames in their wiki?

Can anyone please recommend a good and easy pbo-viewer for Arma 2 ? The tools of http://community.bistudio.com/wiki/BI_Tools_2 are really cryptic and I even don't know, whether its pbo-stuff can be used for my purpose.

Edited by RogueTrooper

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Ive tried looking for classnames to plants/rocks/trees before. Unfortunatly they do not have a proper classlist configured for them, therefore they are unaccessible in game. Unless you were to write a config for them and compile the class for them yourself, theres no way to actually manipulate, create, or edit these objects in a mission.

Hopefully they will compile one in arma 3.

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