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Funkman

Possible cutscene effects

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I am just wondering whether it is possible to apply any visual effects to some cam shots in a cutscene.

I want one scene to look as though it is a FLIR or thermal imaging system..I dont have OA, so I think the latter is out of the question.

Just wondering if there is any such functionality, I notice there are some visual modules, but I have no idea how to get them working.

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Here's a kind of 'black hot' FLIR effect someone linked in the ppEffect thread

ppGrain = ppEffectCreate ["filmGrain", 2005];
ppGrain ppEffectEnable true;
ppGrain ppEffectAdjust [0.02, 1, 1, 0, 1];
ppGrain ppEffectCommit 0;

ppInversion = ppEffectCreate ["colorInversion", 2555];
ppInversion ppEffectEnable true;
[color="Blue"]ppInversion ppEffectAdjust [0.1,0.1,0.1];[/color]
ppInversion ppEffectCommit 0;

ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
ppColor ppEffectCommit 0;
ppBlur = ppEffectCreate ["dynamicBlur", 505];
ppBlur ppEffectEnable true;  
ppBlur ppEffectAdjust [.5];
ppBlur ppEffectCommit 0;

Only really looks good during the day though.

EDIT: Actually if you play around with the highlighted line's values you can make it look pretty good. Try [1,1,1]

Another from that thread, a sort of thermal 'Predator vision':

"colorCorrections" ppEffectEnable true; "chromAberration" ppEffectEnable true; "radialBlur" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [1, 1, 0, [1.5,-1,-1.5,0.5], [5,3.5,-5,-0.5], [-3,5,-5,-0.5]]; "colorCorrections" ppEffectCommit 1;
"chromAberration" ppEffectAdjust [0.01,0.01,true]; "chromAberration" ppEffectCommit 1;
"radialBlur" ppEffectAdjust [0.02,0.02,0.15,0.15]; "radialBlur" ppEffectCommit 1;

Edited by 2nd Ranger

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Oh wow, I wasnt expecting anyone to come up with anything for me on this one, that's great. Thanks Ill try it out and see how it goes..

---------- Post added at 02:18 PM ---------- Previous post was at 02:18 PM ----------

Oh, how do I reset it back to normal once that scene has finished?

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"colorCorrections" ppEffectEnable false; "chromAberration" ppEffectEnable false; "radialBlur" ppEffectEnable false; "colorCorrections" ppEffectAdjust [1, 1, 0, [1.5,-1,-1.5,0.5], [5,3.5,-5,-0.5], [-3,5,-5,-0.5]]; "colorCorrections" ppEffectCommit 1; "chromAberration" ppEffectAdjust [0.01,0.01,true]; "chromAberration" ppEffectCommit 1; "radialBlur" ppEffectAdjust [0.02,0.02,0.15,0.15]; "radialBlur" ppEffectCommit 1;

Just change the true values to false and run it again :)

Edited by Koni

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Just plop down the Sepia Module for that old timey feel. :)

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In the first example, a handle has been used to reference the effects (ppColor etc), so to get rid of them you just need to do this:

ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppEffectDestroy ppGrain;
ppEffectDestroy ppInversion;

Here is the second example with handles assigned and its destruction 3 seconds later:

ppColor = ppEffectCreate ["ColorCorrections", 1999]; 
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, [1.5,-1,-1.5,0.5], [5,3.5,-5,-0.5], [-3,5,-5,-0.5]]; 
ppColor ppEffectCommit 1;

ppChr = ppEffectCreate ["chromAberration", 1000];
ppChr ppEffectEnable true;
ppChr ppEffectAdjust [0.02,0.02,true]; 
ppChr ppEffectCommit 1;

ppBlur = ppEffectCreate ["RadialBlur", 500];
ppBlur ppEffectEnable true;
ppBlur ppEffectAdjust [0.02,0.02,0.15,0.15]; 
ppBlur ppEffectCommit 1;

sleep 3;

ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppEffectDestroy ppChr;

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Thanks guys got it.

That FLIR effect worked a treat, just what I was looking for...:)

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